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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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android
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os_android.h
Age
Commit message (
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Author
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-01-13
Fix open_dynamic_library for Android
Ruslan Mustakov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-11
Align sensors and implement gravity sensor for Android
Bastiaan Olij
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-28
Add alert window on Android
volzhs
2016-07-20
Implement get_screen_dpi() on Android
Mario Schlack
2016-07-16
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-02
Data dir returns a symlink in Android 6.0, which confuses DirAccess on androi...
Juan Linietsky
2016-05-27
Add magnetometer sensor support for Android
fluffrabbit
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-24
support gamepad remapping on android
hondres
2016-01-16
Add ability to set "keep screen on" for android
volzhs
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-02
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits F...
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-23
android fixes, please test
Juan Linietsky
2014-12-02
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky