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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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android
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os_android.h
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Commit message (
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Author
2020-01-10
Fixes Android FileDialog
Alexander Holland
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-10-22
Add request permission automatically at android
Cagdas
2019-10-04
Adds Pen support for Android
Alexander Holland
2019-08-21
Support vibration for Android and iOS
volzhs
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-04-05
Restructuring glue code to make it easier to extend
Bastiaan Olij
2019-03-08
Request Android record permission when needed
DESKTOP-3H3MR3A\eloisa
2019-03-06
Restart game on GL context loss on Android
Pedro J. Estébanez
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-02
Remove obsolete ANDROID_NATIVE_ACTIVITY
Bastiaan Olij
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-05
Add clipboard operation for android OS
Xavier Sellier
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-06-26
Implement OpenGL ES rasterizer selection logic for Android.
geequlim
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-01-13
Fix open_dynamic_library for Android
Ruslan Mustakov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-11
Align sensors and implement gravity sensor for Android
Bastiaan Olij
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
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