index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
android
/
os_android.cpp
Age
Commit message (
Expand
)
Author
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-09
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-13
Switch to input buffering on Android
Pedro J. Estébanez
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-06-10
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-09
Remove unused FileAccessJAndroid.
Fabio Alessandrelli
2020-12-09
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Rémi Verschelde
2020-12-06
Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Android: Mouse Implementation
thebestnom
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-29
Fix double tap pressed event regression
Alexander Holland
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-10
Fixes Android FileDialog
Alexander Holland
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-14
Add Android NetSocket implementation.
Fabio Alessandrelli
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-11
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
Rémi Verschelde
2019-11-02
Android : implement InputEventMagnifyGesture and InputEventPanGesture
Jérémy Zurcher
2019-10-22
Add request permission automatically at android
Cagdas
2019-10-04
Adds Pen support for Android
Alexander Holland
2019-08-26
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-21
Support vibration for Android and iOS
volzhs
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-28
Android: Include Joysticks/Gamepads which are available on app start.
wombatstampede
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-04-05
Restructuring glue code to make it easier to extend
Bastiaan Olij
2019-03-08
Request Android record permission when needed
DESKTOP-3H3MR3A\eloisa
2019-03-06
Restart game on GL context loss on Android
Pedro J. Estébanez
2019-03-05
Disable driver fallback to GLES2 by default
Rémi Verschelde
2019-02-26
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
Juan Linietsky
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
[next]