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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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android
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os_android.cpp
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Author
2018-06-26
Implement OpenGL ES rasterizer selection logic for Android.
geequlim
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-01-13
Fix open_dynamic_library for Android
Ruslan Mustakov
2018-01-07
Fix Android multi touch
volzhs
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-11
Align sensors and implement gravity sensor for Android
Bastiaan Olij
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-29
Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-08
removed calls to cursor_set_visible on all platforms fixes #10167
toger5
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-06
Fix input event related android build issues
Chris Serino
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-26
Input: Remove usage of platform dependent event IDs.
Andreas Haas
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-15
Update mouse position on touch and release events (Android)
denis
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-04
Add API to access battery power state
Julian Murgia
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Adapt platforms to AudioServer refactoring
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-28
Add alert window on Android
volzhs
2016-09-26
removed confusing "if(true)" statement with empty "else" block
syskrank
2016-07-21
Minor code formatting in platform/android
Mario Schlack
2016-07-20
Implement get_screen_dpi() on Android
Mario Schlack
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