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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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platform
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android
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os_android.cpp
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Author
2019-10-04
Adds Pen support for Android
Alexander Holland
2019-08-26
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-21
Support vibration for Android and iOS
volzhs
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-28
Android: Include Joysticks/Gamepads which are available on app start.
wombatstampede
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-04-05
Restructuring glue code to make it easier to extend
Bastiaan Olij
2019-03-08
Request Android record permission when needed
DESKTOP-3H3MR3A\eloisa
2019-03-06
Restart game on GL context loss on Android
Pedro J. Estébanez
2019-03-05
Disable driver fallback to GLES2 by default
Rémi Verschelde
2019-02-26
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
Juan Linietsky
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-02
Remove obsolete ANDROID_NATIVE_ACTIVITY
Bastiaan Olij
2018-11-01
Fix init of VisualServerRaster
Rémi Verschelde
2018-11-01
Fix initialization of visual server in all platforms
George Marques
2018-10-25
Repaired mistyped of 'its' on several files.
M. Huri
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-09-05
Add clipboard operation for android OS
Xavier Sellier
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-20
Fix build issues and typos after c69de2ba4
Rémi Verschelde
2018-07-19
-Project/Editor settings now use new inspector
Juan Linietsky
2018-06-26
Implement OpenGL ES rasterizer selection logic for Android.
geequlim
2018-04-30
Implement universal translation of touch to mouse
Pedro J. Estébanez
2018-03-04
Clean and expose get_audio/video_driver_* funcs on OS class
Marcelo Fernandez
2018-01-13
Fix open_dynamic_library for Android
Ruslan Mustakov
2018-01-07
Fix Android multi touch
volzhs
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Change OS::initialize signature to return Error (fix segfault on x11)
Emmanuel Leblond
2018-01-03
Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Add implementation for custom hardware cursor
Guilherme Silva
2017-11-21
Return and repair file logging
Ruslan Mustakov
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-11
Align sensors and implement gravity sensor for Android
Bastiaan Olij
2017-11-09
Make video mode initialization more intuitive, fixes #12022
Juan Linietsky
2017-11-03
Merge pull request #12262 from AndreaCatania/pplug
Juan Linietsky
2017-11-04
Implemented physics plug
AndreaCatania
2017-10-29
Disable logging until the logs location is sorted out
Rémi Verschelde
2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-09-25
Extract logging logic
Ruslan Mustakov
2017-09-13
Fix crash when no audio driver is available
Marcelo Fernandez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
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