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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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platform
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android
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os_android.cpp
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Commit message (
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Author
2020-12-09
Remove unused FileAccessJAndroid.
Fabio Alessandrelli
2020-12-09
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Rémi Verschelde
2020-12-06
Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Android: Mouse Implementation
thebestnom
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-29
Fix double tap pressed event regression
Alexander Holland
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-10
Fixes Android FileDialog
Alexander Holland
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-14
Add Android NetSocket implementation.
Fabio Alessandrelli
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-11
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
Rémi Verschelde
2019-11-02
Android : implement InputEventMagnifyGesture and InputEventPanGesture
Jérémy Zurcher
2019-10-22
Add request permission automatically at android
Cagdas
2019-10-04
Adds Pen support for Android
Alexander Holland
2019-08-26
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-21
Support vibration for Android and iOS
volzhs
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
2019-05-28
Android: Include Joysticks/Gamepads which are available on app start.
wombatstampede
2019-05-21
added a const keyword for a methods that return constant literal...
hbina085
2019-04-15
Add Input::get_current_cursor_shape
Guilherme Felipe
2019-04-05
Restructuring glue code to make it easier to extend
Bastiaan Olij
2019-03-08
Request Android record permission when needed
DESKTOP-3H3MR3A\eloisa
2019-03-06
Restart game on GL context loss on Android
Pedro J. Estébanez
2019-03-05
Disable driver fallback to GLES2 by default
Rémi Verschelde
2019-02-26
-Remove harcoded opengl extension testing from OS, ask rasterizer instead.
Juan Linietsky
2019-02-12
Platform: Ensure classes match their header filename
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-02
Remove obsolete ANDROID_NATIVE_ACTIVITY
Bastiaan Olij
2018-11-01
Fix init of VisualServerRaster
Rémi Verschelde
2018-11-01
Fix initialization of visual server in all platforms
George Marques
2018-10-25
Repaired mistyped of 'its' on several files.
M. Huri
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-09-05
Add clipboard operation for android OS
Xavier Sellier
2018-08-26
Fall back to GLES2 if GLES3 is not working
Hein-Pieter van Braam
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
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