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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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platform
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android
/
os_android.cpp
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Commit message (
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Author
2022-04-29
Add GDNativeInterface::get_library_path to GDExtension
Emmanuel Leblond
2022-04-27
Merge pull request #59979 from bruvzg/cpp_check2
Rémi Verschelde
2022-04-25
Fix the issue causing the screen to be black after resuming when in low proce...
Fredy Huya-Kouadio
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-09
Implement get_cache_path() for iOS, and improve it for Android and Windows
Pedro J. Estébanez
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-13
Switch to input buffering on Android
Pedro J. Estébanez
2021-07-22
Move `alert` function from `DisplayServer` to `OS`.
bruvzg
2021-06-10
Add OS.get_external_data_dir() to get Android external directory
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-09
Remove unused FileAccessJAndroid.
Fabio Alessandrelli
2020-12-09
Merge pull request #44161 from Faless/fix/fa_buffered_remove
Rémi Verschelde
2020-12-06
Remove now unused FileAccessBuffered.
Fabio Alessandrelli
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Android: Mouse Implementation
thebestnom
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-29
Fix double tap pressed event regression
Alexander Holland
2020-01-23
Android virtual keyboard respecting LineEdit max length.
Bruno Lourenço
2020-01-10
Fixes Android FileDialog
Alexander Holland
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-14
Add Android NetSocket implementation.
Fabio Alessandrelli
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-11
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
Rémi Verschelde
2019-11-02
Android : implement InputEventMagnifyGesture and InputEventPanGesture
Jérémy Zurcher
2019-10-22
Add request permission automatically at android
Cagdas
2019-10-04
Adds Pen support for Android
Alexander Holland
2019-08-26
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-21
Support vibration for Android and iOS
volzhs
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-06-15
Adding a new Camera Server implementation to Godot.
BastiaanOlij
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