Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-10-22 | Add request permission automatically at android | Cagdas | |
2019-08-26 | Update the fallback input mapping for the Oculus mobile devices. | fhuya | |
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-05-30 | Setup Godot to support the Oculus Mobile SDK. | fhuya | |
2019-05-28 | Android: Include Joysticks/Gamepads which are available on app start. | wombatstampede | |
2019-04-05 | Restructuring glue code to make it easier to extend | Bastiaan Olij | |