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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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java_godot_wrapper.cpp
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Author
2022-01-19
Add `DisplayServer.clipboard_has()` to check clipboard content
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-03-18
Fixes on android:
Bastiaan Olij
2021-03-16
Leverage java annotations to simplify the logic used to register the Godot pl...
Fredia Huya-Kouadio
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Fix invalid invocation of `get_class_loader`.
Fredia Huya-Kouadio
2020-12-08
Android: Allow Mouse Capture
thebestnom
2020-06-25
Enable the ability to use Godot as a subview within an Android app
Fredia Huya-Kouadio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-19
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-22
Add request permission automatically at android
Cagdas
2019-08-26
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-21
Support vibration for Android and iOS
volzhs
2019-05-30
Setup Godot to support the Oculus Mobile SDK.
fhuya
2019-05-28
Android: Include Joysticks/Gamepads which are available on app start.
wombatstampede
2019-04-05
Restructuring glue code to make it easier to extend
Bastiaan Olij