Age | Commit message (Expand) | Author |
2021-03-16 | Leverage java annotations to simplify the logic used to register the Godot pl... | Fredia Huya-Kouadio |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-23 | Fix invalid invocation of `get_class_loader`. | Fredia Huya-Kouadio |
2020-12-08 | Android: Allow Mouse Capture | thebestnom |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-19 | Update the naming scheme for the GodotPlugin's methods in preparate of the vu... | fhuya |
2020-03-05 | Re-architecture of the Godot Android plugin. | fhuya |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-22 | Add request permission automatically at android | Cagdas |
2019-08-26 | Update the fallback input mapping for the Oculus mobile devices. | fhuya |
2019-08-21 | Support vibration for Android and iOS | volzhs |
2019-05-30 | Setup Godot to support the Oculus Mobile SDK. | fhuya |
2019-05-28 | Android: Include Joysticks/Gamepads which are available on app start. | wombatstampede |
2019-04-05 | Restructuring glue code to make it easier to extend | Bastiaan Olij |