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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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java_godot_lib_jni.h
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-06-10
Remove unused AudioDriverAndroid from Android
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-09
Android: Mouse Implementation
thebestnom
2020-06-25
Enable the ability to use Godot as a subview within an Android app
Fredia Huya-Kouadio
2020-05-24
Merge pull request #39004 from nekomatata/android-reset-surface
Rémi Verschelde
2020-05-24
Proper surface reset when resuming app on Android
PouleyKetchoupp
2020-05-24
Use long instead of int for object id in Android java wrapper
PouleyKetchoupp
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-04
Miscellaneous cleanup for the Android codebase:
fhuya
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-01-13
fixes android double tap regression
Alexander Holland
2020-01-10
Fixes Android FileDialog
Alexander Holland
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-04
Adds Pen support for Android
Alexander Holland
2019-09-19
Add new events and accompanying logic to notify when the app is paused and re...
fhuya
2019-08-26
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-05
Restructuring glue code to make it easier to extend
Bastiaan Olij