Age | Commit message (Expand) | Author |
2022-05-31 | Cleanup Android C++ code | Marcel Admiraal |
2022-04-28 | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win... | bruvzg |
2022-04-25 | Fix the issue causing the screen to be black after resuming when in low proce... | Fredy Huya-Kouadio |
2022-03-29 | Fix flickering issues with low processor mode on Android | Fredia Huya-Kouadio |
2022-03-28 | Android port of the Godot Editor | Fredy Huya-Kouadio |
2022-03-09 | Remove VARIANT_ARG* macros | reduz |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-12 | Use "enum class" for input enums | Aaron Franke |
2021-11-01 | Drop broken Android 32-bit framebuffer setting for a reliable one for depth b... | Pedro J. Estébanez |
2021-08-13 | Switch to input buffering on Android | Pedro J. Estébanez |
2021-07-20 | Merge pull request #50206 from groud/undoredo_increase_args_count | Rémi Verschelde |
2021-07-18 | Optimize StringName usage | reduz |
2021-07-13 | Implement the ability to disable classes | reduz |
2021-07-06 | Increase the number of arguments accepted by UndoRedo methods | Gilles Roudière |
2021-06-20 | Move many input enums to their own file | Aaron Franke |
2021-06-10 | Remove unused AudioDriverAndroid from Android | Marcel Admiraal |
2021-05-24 | Fixed screen orientation on Android | Szymon Majewski |
2021-03-16 | Leverage java annotations to simplify the logic used to register the Godot pl... | Fredia Huya-Kouadio |
2021-03-13 | Replace malloc's with Godot's memalloc macro | Ev1lbl0w |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-09 | Remove unused FileAccessJAndroid. | Fabio Alessandrelli |
2020-12-08 | Android: Allow Mouse Capture | thebestnom |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-09 | Android: Mouse Implementation | thebestnom |
2020-06-30 | Add a separate application focus/in notification out from Window focus notifi... | Juan Linietsky |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio |
2020-05-25 | Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 | Timo Schwarzer |
2020-05-24 | Merge pull request #39004 from nekomatata/android-reset-surface | Rémi Verschelde |
2020-05-24 | Proper surface reset when resuming app on Android | PouleyKetchoupp |
2020-05-24 | Use long instead of int for object id in Android java wrapper | PouleyKetchoupp |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-10 | Add signal support to Godot Android plugin: | fhuya |
2020-04-08 | Display Server support | PouleyKetchoupp |
2020-04-03 | Vulkan rendering for Android | PouleyKetchoupp |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-19 | Update the naming scheme for the GodotPlugin's methods in preparate of the vu... | fhuya |
2020-03-05 | Re-architecture of the Godot Android plugin. | fhuya |
2020-03-04 | Miscellaneous cleanup for the Android codebase: | fhuya |
2020-03-04 | Merge pull request #36682 from nekomatata/android-compilation-fix | Rémi Verschelde |
2020-03-04 | Compilation fixes on Android | PouleyKetchoupp |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |