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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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android
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java_godot_lib_jni.cpp
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Commit message (
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Author
2023-02-22
Enable granular control of touchscreen related settings
Fredia Huya-Kouadio
2023-02-09
Further refactoring to AudioDriver implementations after #69120.
Emmanouil Papadeas
2023-01-23
Cleanup and unify keyboard input.
bruvzg
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-16
Fix 'save & restart' logic for the Android Editor
Fredia Huya-Kouadio
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-09-08
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-07
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-07-13
Fix incorrect Android scancodes
Marcel Admiraal
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-07-02
Fix exit code of --help and --version, and test them in CI
Jan Haller
2022-06-21
Remove broken scroll gesture on Android
Marcel Admiraal
2022-05-31
Cleanup Android C++ code
Marcel Admiraal
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-25
Fix the issue causing the screen to be black after resuming when in low proce...
Fredy Huya-Kouadio
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-08-13
Switch to input buffering on Android
Pedro J. Estébanez
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Implement the ability to disable classes
reduz
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-10
Remove unused AudioDriverAndroid from Android
Marcel Admiraal
2021-05-24
Fixed screen orientation on Android
Szymon Majewski
2021-03-16
Leverage java annotations to simplify the logic used to register the Godot pl...
Fredia Huya-Kouadio
2021-03-13
Replace malloc's with Godot's memalloc macro
Ev1lbl0w
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Remove unused FileAccessJAndroid.
Fabio Alessandrelli
2020-12-08
Android: Allow Mouse Capture
thebestnom
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Android: Mouse Implementation
thebestnom
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-25
Enable the ability to use Godot as a subview within an Android app
Fredia Huya-Kouadio
2020-05-25
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-24
Merge pull request #39004 from nekomatata/android-reset-surface
Rémi Verschelde
2020-05-24
Proper surface reset when resuming app on Android
PouleyKetchoupp
2020-05-24
Use long instead of int for object id in Android java wrapper
PouleyKetchoupp
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
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