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path: root/platform/android/java_godot_lib_jni.cpp
AgeCommit message (Expand)Author
2021-03-16Leverage java annotations to simplify the logic used to register the Godot pl...Fredia Huya-Kouadio
2021-03-13Replace malloc's with Godot's memalloc macroEv1lbl0w
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-09Remove unused FileAccessJAndroid.Fabio Alessandrelli
2020-12-08Android: Allow Mouse Capture thebestnom
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-09Android: Mouse Implementationthebestnom
2020-06-30Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky
2020-06-25Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio
2020-05-25Add static_assert checks where code assumes VARIANT_ARG_MAX == 5Timo Schwarzer
2020-05-24Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde
2020-05-24Proper surface reset when resuming app on AndroidPouleyKetchoupp
2020-05-24Use long instead of int for object id in Android java wrapperPouleyKetchoupp
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-10Add signal support to Godot Android plugin:fhuya
2020-04-08Display Server supportPouleyKetchoupp
2020-04-03Vulkan rendering for AndroidPouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-19Update the naming scheme for the GodotPlugin's methods in preparate of the vu...fhuya
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-03-04Miscellaneous cleanup for the Android codebase:fhuya
2020-03-04Merge pull request #36682 from nekomatata/android-compilation-fixRémi Verschelde
2020-03-04Compilation fixes on AndroidPouleyKetchoupp
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-19Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry
2020-01-13fixes android double tap regressionAlexander Holland
2020-01-10Fixes Android FileDialogAlexander Holland
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-14Add Android NetSocket implementation.Fabio Alessandrelli
2019-10-22Add request permission automatically at androidCagdas
2019-10-04Adds Pen support for AndroidAlexander Holland
2019-09-19Add new events and accompanying logic to notify when the app is paused and re...fhuya
2019-08-26Update the fallback input mapping for the Oculus mobile devices.fhuya
2019-08-09Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...Robin Hübner
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-04-05Restructuring glue code to make it easier to extendBastiaan Olij