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path: root/platform/android/java_godot_lib_jni.cpp
AgeCommit message (Expand)Author
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg
2022-04-25Fix the issue causing the screen to be black after resuming when in low proce...Fredy Huya-Kouadio
2022-03-29Fix flickering issues with low processor mode on AndroidFredia Huya-Kouadio
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-01Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...Pedro J. Estébanez
2021-08-13Switch to input buffering on AndroidPedro J. Estébanez
2021-07-20Merge pull request #50206 from groud/undoredo_increase_args_countRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-13Implement the ability to disable classesreduz
2021-07-06Increase the number of arguments accepted by UndoRedo methodsGilles Roudière
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-10Remove unused AudioDriverAndroid from AndroidMarcel Admiraal
2021-05-24Fixed screen orientation on AndroidSzymon Majewski
2021-03-16Leverage java annotations to simplify the logic used to register the Godot pl...Fredia Huya-Kouadio
2021-03-13Replace malloc's with Godot's memalloc macroEv1lbl0w
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-09Remove unused FileAccessJAndroid.Fabio Alessandrelli
2020-12-08Android: Allow Mouse Capture thebestnom
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-09Android: Mouse Implementationthebestnom
2020-06-30Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky
2020-06-25Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio
2020-05-25Add static_assert checks where code assumes VARIANT_ARG_MAX == 5Timo Schwarzer
2020-05-24Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde
2020-05-24Proper surface reset when resuming app on AndroidPouleyKetchoupp
2020-05-24Use long instead of int for object id in Android java wrapperPouleyKetchoupp
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-10Add signal support to Godot Android plugin:fhuya
2020-04-08Display Server supportPouleyKetchoupp
2020-04-03Vulkan rendering for AndroidPouleyKetchoupp
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-19Update the naming scheme for the GodotPlugin's methods in preparate of the vu...fhuya
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-03-04Miscellaneous cleanup for the Android codebase:fhuya
2020-03-04Merge pull request #36682 from nekomatata/android-compilation-fixRémi Verschelde
2020-03-04Compilation fixes on AndroidPouleyKetchoupp
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-19Fix ClassDB API portability with some android and editor classesIgnacio Etcheverry