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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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android
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java_godot_lib_jni.cpp
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2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-08-13
Switch to input buffering on Android
Pedro J. Estébanez
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Implement the ability to disable classes
reduz
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-06-10
Remove unused AudioDriverAndroid from Android
Marcel Admiraal
2021-05-24
Fixed screen orientation on Android
Szymon Majewski
2021-03-16
Leverage java annotations to simplify the logic used to register the Godot pl...
Fredia Huya-Kouadio
2021-03-13
Replace malloc's with Godot's memalloc macro
Ev1lbl0w
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Remove unused FileAccessJAndroid.
Fabio Alessandrelli
2020-12-08
Android: Allow Mouse Capture
thebestnom
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Android: Mouse Implementation
thebestnom
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-25
Enable the ability to use Godot as a subview within an Android app
Fredia Huya-Kouadio
2020-05-25
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-24
Merge pull request #39004 from nekomatata/android-reset-surface
Rémi Verschelde
2020-05-24
Proper surface reset when resuming app on Android
PouleyKetchoupp
2020-05-24
Use long instead of int for object id in Android java wrapper
PouleyKetchoupp
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-10
Add signal support to Godot Android plugin:
fhuya
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-19
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-04
Miscellaneous cleanup for the Android codebase:
fhuya
2020-03-04
Merge pull request #36682 from nekomatata/android-compilation-fix
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-19
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-13
fixes android double tap regression
Alexander Holland
2020-01-10
Fixes Android FileDialog
Alexander Holland
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