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path: root/platform/android/java_godot_lib_jni.cpp
AgeCommit message (Expand)Author
2023-04-26Fix issue with resizing the display on Android when using the compatibility r...Fredia Huya-Kouadio
2023-02-22Enable granular control of touchscreen related settingsFredia Huya-Kouadio
2023-02-09Further refactoring to AudioDriver implementations after #69120.Emmanouil Papadeas
2023-01-23Cleanup and unify keyboard input.bruvzg
2023-01-08Use BitField<> in core type masksJuan Linietsky
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-11-16Fix 'save & restart' logic for the Android EditorFredia Huya-Kouadio
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
2022-10-22Add double_tap attribute to InputEventScreenTouchFredia Huya-Kouadio
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-09-08Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_mainRémi Verschelde
2022-09-07Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio
2022-09-07Cleanup the Android input logic implementationFredia Huya-Kouadio
2022-07-13Fix incorrect Android scancodesMarcel Admiraal
2022-07-05Add full support for Android scoped storage.Fredia Huya-Kouadio
2022-07-02Fix exit code of --help and --version, and test them in CIJan Haller
2022-06-21Remove broken scroll gesture on AndroidMarcel Admiraal
2022-05-31Cleanup Android C++ codeMarcel Admiraal
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg
2022-04-25Fix the issue causing the screen to be black after resuming when in low proce...Fredy Huya-Kouadio
2022-03-29Fix flickering issues with low processor mode on AndroidFredia Huya-Kouadio
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-01Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...Pedro J. Estébanez
2021-08-13Switch to input buffering on AndroidPedro J. Estébanez
2021-07-20Merge pull request #50206 from groud/undoredo_increase_args_countRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-13Implement the ability to disable classesreduz
2021-07-06Increase the number of arguments accepted by UndoRedo methodsGilles Roudière
2021-06-20Move many input enums to their own fileAaron Franke
2021-06-10Remove unused AudioDriverAndroid from AndroidMarcel Admiraal
2021-05-24Fixed screen orientation on AndroidSzymon Majewski
2021-03-16Leverage java annotations to simplify the logic used to register the Godot pl...Fredia Huya-Kouadio
2021-03-13Replace malloc's with Godot's memalloc macroEv1lbl0w
2021-01-29Modernize ThreadPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-09Remove unused FileAccessJAndroid.Fabio Alessandrelli
2020-12-08Android: Allow Mouse Capture thebestnom
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-09Android: Mouse Implementationthebestnom
2020-06-30Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky
2020-06-25Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio
2020-05-25Add static_assert checks where code assumes VARIANT_ARG_MAX == 5Timo Schwarzer
2020-05-24Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde
2020-05-24Proper surface reset when resuming app on AndroidPouleyKetchoupp
2020-05-24Use long instead of int for object id in Android java wrapperPouleyKetchoupp
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde