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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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android
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java_godot_lib_jni.cpp
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Author
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-04
Miscellaneous cleanup for the Android codebase:
fhuya
2020-03-04
Merge pull request #36682 from nekomatata/android-compilation-fix
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-19
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-13
fixes android double tap regression
Alexander Holland
2020-01-10
Fixes Android FileDialog
Alexander Holland
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-14
Add Android NetSocket implementation.
Fabio Alessandrelli
2019-10-22
Add request permission automatically at android
Cagdas
2019-10-04
Adds Pen support for Android
Alexander Holland
2019-09-19
Add new events and accompanying logic to notify when the app is paused and re...
fhuya
2019-08-26
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-04-05
Restructuring glue code to make it easier to extend
Bastiaan Olij