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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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java_godot_lib_jni.cpp
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Commit message (
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Author
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-09
Remove unused FileAccessJAndroid.
Fabio Alessandrelli
2020-12-08
Android: Allow Mouse Capture
thebestnom
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Android: Mouse Implementation
thebestnom
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-25
Enable the ability to use Godot as a subview within an Android app
Fredia Huya-Kouadio
2020-05-25
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
Timo Schwarzer
2020-05-24
Merge pull request #39004 from nekomatata/android-reset-surface
Rémi Verschelde
2020-05-24
Proper surface reset when resuming app on Android
PouleyKetchoupp
2020-05-24
Use long instead of int for object id in Android java wrapper
PouleyKetchoupp
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-10
Add signal support to Godot Android plugin:
fhuya
2020-04-08
Display Server support
PouleyKetchoupp
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-19
Update the naming scheme for the GodotPlugin's methods in preparate of the vu...
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-04
Miscellaneous cleanup for the Android codebase:
fhuya
2020-03-04
Merge pull request #36682 from nekomatata/android-compilation-fix
Rémi Verschelde
2020-03-04
Compilation fixes on Android
PouleyKetchoupp
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-19
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-13
fixes android double tap regression
Alexander Holland
2020-01-10
Fixes Android FileDialog
Alexander Holland
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-14
Add Android NetSocket implementation.
Fabio Alessandrelli
2019-10-22
Add request permission automatically at android
Cagdas
2019-10-04
Adds Pen support for Android
Alexander Holland
2019-09-19
Add new events and accompanying logic to notify when the app is paused and re...
fhuya
2019-08-26
Update the fallback input mapping for the Oculus mobile devices.
fhuya
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative"...
Robin Hübner
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-04-05
Restructuring glue code to make it easier to extend
Bastiaan Olij