Age | Commit message (Collapse) | Author |
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org.godotengine.godot
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FBOs so all 2D shader effects should now work in every single Android device.
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-resolved many graphical glitches with multiple lights in GLES2 render
-fixes and WIP apk expansion
-joystick support for Android by Ariel
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-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
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