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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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java_glue.cpp
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Author
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-10-03
Fix warnings in Android platform
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-05
Add clipboard operation for android OS
Xavier Sellier
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-06-26
Implement OpenGL ES rasterizer selection logic for Android.
geequlim
2018-03-27
Add safety checks when handling Android input
Ruslan Mustakov
2018-02-18
Remove some debugging prints on Android
Hugo Locurcio
2018-02-13
Fix broken APK expansion due to missed option renames
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-18
Merge pull request #14794 from endragor/remove-debug-logs
Rémi Verschelde
2017-12-18
Remove debug logs that are of no use to end users
Ruslan Mustakov
2017-12-17
Cleanup some #if 0'd code
Rémi Verschelde
2017-11-17
Rename OS::get_data_dir to OS::get_user_data_dir
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-11
Align sensors and implement gravity sensor for Android
Bastiaan Olij
2017-10-10
Merge pull request #11775 from endragor/android-keyboard-input
Andreas Haas
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-10-04
Allow to obtain virtual keyboard height
Ruslan Mustakov
2017-10-04
Improve input handling on Android
Ruslan Mustakov
2017-08-30
Make GDNative work on Android
Ruslan Mustakov
2017-08-29
Merge pull request #10531 from RandomShaper/remove-old-android-setting
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Fix Android remote debug not hitting breakpoints
Pedro J. Estébanez
2017-08-21
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-19
Revert "Second take at making command-line arguments more UNIX-like + main.cp...
Juan Linietsky
2017-08-19
Fixes for new two-dash long command line arguments
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-06
Fix input event related android build issues
Chris Serino
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-23
Several fixes to Android exporter and port.
Juan Linietsky
2017-03-21
Export template management dialog.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Added a BACK notification besides QUIT, so they go in separate channels.
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-28
Add alert window on Android
volzhs
2016-07-21
Minor code formatting in platform/android
Mario Schlack
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