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path: root/platform/android/java_glue.cpp
AgeCommit message (Expand)Author
2019-03-08Request Android record permission when neededDESKTOP-3H3MR3A\eloisa
2019-03-07Define android/modules globally so it appears in Project SettingsRémi Verschelde
2019-03-06Restart game on GL context loss on AndroidPedro J. Estébanez
2019-02-27Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars...Ivan Ponomarev
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-02Remove obsolete ANDROID_NATIVE_ACTIVITYBastiaan Olij
2018-11-20Adding support for java.lang.Long values in Android GodotLib.calldeferred callsSimon Sikström
2018-10-14Fixed initialization of android modulesdumitru-stama
2018-10-06Remove redundant "== true" codeAaron Franke
2018-10-03Fix warnings in Android platformRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-05Add clipboard operation for android OSXavier Sellier
2018-07-24Removed unnecessary assignmentsWilson E. Alvarez
2018-06-26Implement OpenGL ES rasterizer selection logic for Android.geequlim
2018-03-27Add safety checks when handling Android inputRuslan Mustakov
2018-02-18Remove some debugging prints on AndroidHugo Locurcio
2018-02-13Fix broken APK expansion due to missed option renamesRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-18Merge pull request #14794 from endragor/remove-debug-logsRémi Verschelde
2017-12-18Remove debug logs that are of no use to end usersRuslan Mustakov
2017-12-17Cleanup some #if 0'd codeRémi Verschelde
2017-11-17Rename OS::get_data_dir to OS::get_user_data_dirRémi Verschelde
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-11Align sensors and implement gravity sensor for AndroidBastiaan Olij
2017-10-10Merge pull request #11775 from endragor/android-keyboard-inputAndreas Haas
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ...Juan Linietsky
2017-10-04Allow to obtain virtual keyboard heightRuslan Mustakov
2017-10-04Improve input handling on AndroidRuslan Mustakov
2017-08-30Make GDNative work on AndroidRuslan Mustakov
2017-08-29Merge pull request #10531 from RandomShaper/remove-old-android-settingRémi Verschelde
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-22Fix Android remote debug not hitting breakpointsPedro J. Estébanez
2017-08-21Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + main.cp...Juan Linietsky
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-06Fix input event related android build issuesChris Serino
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
2017-03-21Export template management dialog.Juan Linietsky
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky