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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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platform
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android
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java_class_wrapper.cpp
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Author
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-02-18
Remove some debugging prints on Android
Hugo Locurcio
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Fix build on macOS and Android after bc2e8d99
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Fix refactored Object::cast_to in NO_SAFE_CAST branch
Henrik Andersson
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-07-25
Add support for ARMv8 (64-bit) on Android
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-21
Minor code formatting in platform/android
Mario Schlack
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-01-08
Renamed godot domain from com.android.godot (which was incorrect) to org.godo...
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky