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2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
Fix raw use of parameterized Class
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50078 from madmiraal/android-remove-unused-importsRémi Verschelde
2021-07-02Fix raw use of parameterized ClassMarcel Admiraal
2021-07-02Remove unused imports from Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50074 from madmiraal/android-replace-c-arrayRémi Verschelde
Use Java array declarations not C-style declarations in Android Java code
2021-07-02Merge pull request #50072 from madmiraal/android-remove-interface-modifiersRémi Verschelde
Remove redundant interface modifiers from Android Java code
2021-07-02Use Java array declarations not C-style declarations in Android Java codeMarcel Admiraal
2021-07-02Remove redundant interface modifiers from Android Java codeMarcel Admiraal
2021-07-02Remove unnecessary semicolons from Android Java codeMarcel Admiraal
2021-07-01Android: Add `isGame` application attribute, default to trueRémi Verschelde
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds.
2021-06-30Fix unchecked call to put() warning in GodotInputHandler.javaMarcel Admiraal
2021-06-24Update config versions and deprecate the use of the jcenter maven repo.ne0fhyk
2021-06-22Add support for custom debug keystore.ne0fhyk
2021-06-10Merge pull request #49435 from madmiraal/add-android-external-dirRémi Verschelde
Add OS.get_external_data_dir() to get Android external directory
2021-06-10Add OS.get_external_data_dir() to get Android external directoryMarcel Admiraal
2021-06-10Remove unused AudioDriverAndroid from AndroidMarcel Admiraal
2021-06-07Merge pull request #49382 from akien-mga/misc-cleanupRémi Verschelde
Style: Cleanup uses of double spaces between words
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
2021-06-07Update Gradle archiveName and destinationDir propertiesMarcel Admiraal
2021-05-24Fixed screen orientation on AndroidSzymon Majewski
2021-05-19Android: Add support for cursor iconsthebestnom
2021-04-28[Android] fix generateDevTemplatethebestnom
2021-04-27Merge pull request #48228 from akien-mga/android-build-tools-30.0.3Rémi Verschelde
Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-26Remove deprecated xr features properties. These properties are now provided ↵Fredia Huya-Kouadio
directly by the plugin.
2021-04-26Android: Upgrade buildTools from 30.0.1 to 30.0.3Rémi Verschelde
It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.
2021-04-20Merge pull request #47552 from szymonm-google/validation_layers_androidRémi Verschelde
Validation layers on Android
2021-04-14Allow to build dev template with symbolsthebestnom
2021-04-13Merge pull request #47844 from m4gr3d/update_activity_result_callbackRémi Verschelde
Add support for forwarding callbacks from Godot's parent activity
2021-04-12Add support for forwarding callbacks from Godot's parent activity.Fredia Huya-Kouadio
2021-04-12Fix custom boot splash image scaling.Fredia Huya-Kouadio
2021-04-12Validation layers on AndroidSzymon Majewski
2021-04-09Fix issue causing the response callback to be invoked with the invalid ↵Fredia Huya-Kouadio
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity.
2021-03-18Fixes on android:Bastiaan Olij
- creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
2021-03-17Fix onMainRequestPermissionsResult callback for Android plugins.Fredia Huya-Kouadio
2021-03-16Enable `doNotStrip` when doing development/debugging within Android StudioFredia Huya-Kouadio
2021-03-16Leverage java annotations to simplify the logic used to register the Godot ↵Fredia Huya-Kouadio
plugin methods.
2021-03-12Non functional to non-functionalMrBrain295
2021-02-26Update the logic to load Godot Android plugins packaged into the binary.Fredia Huya-Kouadio
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-24Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_masterRémi Verschelde
Update the initialization timeline for the Godot fragment
2021-02-24Update the initialization timeline for the Godot fragment to be more ↵Fredia Huya-Kouadio
consistent with the previous activity based timeline.
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2021-02-18Disable engine splash logic on Android; this is now handled by the Android ↵Fredia Huya-Kouadio
theme api. In addition, add support for scaling and applying filter to the splash screen on Android. One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
2021-02-17Add missing `ndkVersion` to the library gradle build config.Fredia Huya-Kouadio
2021-02-17Revert AGP to version 4.0.1 as a workaround to ↵Fredia Huya-Kouadio
https://issuetracker.google.com/issues/171235570 in version 4.1.x
2021-02-18Android: Bump NDK version to 21.4.7075529Rémi Verschelde
This is what GitHub Actions now provide and they removed the previous 21.3.6528147. A bit annoying to have our hand forced this way but it's still 21.x so should be good to upgrade.
2021-02-15Expose GodotPlugin's utility methods used for registration and signal emitting.Fredia Huya-Kouadio
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-09Fix joystick axis mapping issues with NVIDIA shield. Probably others.Michael Conrad
Issues addressed: a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV. The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV. b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id. If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine. c) Unnecessary events were being sent to the Godot engine. A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed. A similar check was added for "HATs". See #45712