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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-03
Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
Rémi Verschelde
2023-01-01
Introduce `appCategory` attribute of android to set category
千橘 雫霞
2022-12-16
Add boot splash for the Godot Android Editor
Fredia Huya-Kouadio
2022-12-14
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fredia Huya-Kouadio
2022-12-12
handle ambiguous input events as touch events
Dennis Ranke
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-11-30
Updating the minimum Android target api for proper Vulkan support
Fredia Huya-Kouadio
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-27
Add missing display server overrides
Fredia Huya-Kouadio
2022-11-17
Fix parsing of the `keep_screen_on` display setting
Fredia Huya-Kouadio
2022-11-17
Android: Fix parsing `keep_screen_on` setting
Rémi Verschelde
2022-11-16
Fix 'save & restart' logic for the Android Editor
Fredia Huya-Kouadio
2022-11-10
Upgrade Android gradle plugin to version 7.2.1
Fredia Huya-Kouadio
2022-11-07
Small set of fixes to the input logic
Fredia Huya-Kouadio
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-18
Delete Android godot-lib with the old naming scheme
Fredia Huya-Kouadio
2022-10-05
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Fredia Huya-Kouadio
2022-10-05
Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event
Fredia Huya-Kouadio
2022-10-05
Fix null in android keyboard handling.
Jason Knight
2022-10-05
Fix the gradle build configuration for the Android platform following https:/...
Fredia Huya-Kouadio
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-12
Exclude small screens from the set of supported devices.
Fredia Huya-Kouadio
2022-09-12
Update the versioning logic for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-08
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-07
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-15
Fix issue preventing the Android Editor from displaying the project content
Fredia Huya-Kouadio
2022-08-08
Merge pull request #62885 from madmiraal/fix-59931
Rémi Verschelde
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-07-26
Address remaining scoped storage regressions
Fredia Huya-Kouadio
2022-07-13
Fix incorrect Android scancodes
Marcel Admiraal
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-06-26
Merge pull request #61691 from madmiraal/android-ndk-23
Rémi Verschelde
2022-06-25
Merge pull request #62289 from madmiraal/fix-61816
Fredia Huya-Kouadio
2022-06-25
Upgrade Android NDK to r23 LTS
Marcel Admiraal
2022-06-23
Update android:targetSdkVersion from 30 to 31
Gustavo Maciel
2022-06-21
Remove broken scroll gesture on Android
Marcel Admiraal
2022-06-16
Ensure joystick has been added or not already removed when processing input
Marcel Admiraal
2022-06-09
Migrate the Godot Editor java source file to Kotlin.
Fredia Huya-Kouadio
2022-06-01
Merge pull request #61579 from madmiraal/android-kotlin-java-version
Rémi Verschelde
2022-06-01
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-05-31
Misc editor tweaks and polishes:
Fredia Huya-Kouadio
2022-05-27
Only use Android fullscreen theme for splash screen
Marcel Admiraal
2022-05-23
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
Rémi Verschelde
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
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