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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-26
Fix XR Android manifest metadata
Fredia Huya-Kouadio
2022-01-19
Add `DisplayServer.clipboard_has()` to check clipboard content
Haoyu Qiu
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Fix Android Studio builds.
ne0fhyk
2021-12-15
Only rotate Android sensor values for sensors that need them rotated
Marcel Admiraal
2021-12-09
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
Rémi Verschelde
2021-12-09
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
Rémi Verschelde
2021-12-09
Add support for configuring the xr hand tracking frequency mode
ne0fhyk
2021-12-09
Enable configuration of the `android:excludeFromRecents` activity attribute.
Fredia Huya-Kouadio
2021-12-08
Add configs to specify the min and target sdk versions.
Fredia Huya-Kouadio
2021-11-22
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
Rémi Verschelde
2021-11-21
Fix Android `get_screen_orientation()` not returning valid values
Marcel Admiraal
2021-11-20
Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-11-15
Drop pointless Android depth buffer setting
Pedro J. Estébanez
2021-11-09
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
Rémi Verschelde
2021-11-03
Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...
Fredia Huya-Kouadio
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-23
Fix Gradle builds not excluding excluded tasks
Marcel Admiraal
2021-10-14
Upgrade Android Gradle to version 7.2
Marcel Admiraal
2021-09-15
Add support for Play Asset Delivery.
ne0fhyk
2021-09-08
Use current androidx Fragment library instead of legacy libraries
Marcel Admiraal
2021-09-01
Merge pull request #52159 from m4gr3d/addoculus_openxr_
Fredia Huya-Kouadio
2021-09-01
Add support for adding plugin views behind the main view on Android
PouleyKetchoupp
2021-08-27
Update the AndroidManifest to enable access to Oculus OpenXR runtime.
ne0fhyk
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-21
Check if vibration duration is > 0 on Android
Marcus Brummer
2021-08-18
Delegate handling and implementation of the restart functionality to the Godo...
Fredia Huya-Kouadio
2021-08-16
Add partial support for Android scoped storage.
ne0fhyk
2021-08-13
Switch to input buffering on Android
Pedro J. Estébanez
2021-08-13
Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_master
Rémi Verschelde
2021-08-12
Add support for prompting the user to retain app data on uninstall.
Fredia Huya-Kouadio
2021-08-12
Resolve issue where the Godot app remains stuck when resuming.
Fredia Huya-Kouadio
2021-08-12
Properly finishes Godot's Android activity when destroyed by the system
Marcus Brummer
2021-07-25
Fix various typos with codespell
luz paz
2021-07-20
Disable resource optimizations for release builds as it breaks the legacy bui...
ne0fhyk
2021-07-06
Merge pull request #50220 from madmiraal/fix-50125
Rémi Verschelde
2021-07-06
Remove Android onKeyMultiple override
Marcel Admiraal
2021-07-06
Queue the calls to GodotLib.key when Android virtual done is pressed
Marcel Admiraal
2021-07-06
Merge pull request #50107 from madmiraal/android-use-lambdas
Rémi Verschelde
2021-07-03
Use static inner classes in Godot Java code
Marcel Admiraal
2021-07-03
Replace single method anonymous classes with lambdas in Godot Java code
Marcel Admiraal
2021-07-02
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
Rémi Verschelde
2021-07-02
Merge pull request #50083 from madmiraal/android-fix-raw-use
Rémi Verschelde
2021-07-02
Remove redundant explicit types in Godot Java code
Marcel Admiraal
2021-07-02
Use StringBuilder instead StringBuffer in Godot Java code
Marcel Admiraal
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