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AgeCommit message (Expand)Author
2022-01-26Fix XR Android manifest metadataFredia Huya-Kouadio
2022-01-19Add `DisplayServer.clipboard_has()` to check clipboard contentHaoyu Qiu
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-21Fix Android Studio builds.ne0fhyk
2021-12-15Only rotate Android sensor values for sensors that need them rotatedMarcel Admiraal
2021-12-09Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_masterRémi Verschelde
2021-12-09Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_masterRémi Verschelde
2021-12-09Add support for configuring the xr hand tracking frequency modene0fhyk
2021-12-09Enable configuration of the `android:excludeFromRecents` activity attribute.Fredia Huya-Kouadio
2021-12-08Add configs to specify the min and target sdk versions.Fredia Huya-Kouadio
2021-11-22Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_masterRémi Verschelde
2021-11-21Fix Android `get_screen_orientation()` not returning valid valuesMarcel Admiraal
2021-11-20Add support for OpenXR export configurations.Fredia Huya-Kouadio
2021-11-15Drop pointless Android depth buffer settingPedro J. Estébanez
2021-11-09Merge pull request #54463 from RandomShaper/fix_gl3_32bitsRémi Verschelde
2021-11-03Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...Fredia Huya-Kouadio
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
2021-11-01Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...Pedro J. Estébanez
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-23Fix Gradle builds not excluding excluded tasksMarcel Admiraal
2021-10-14Upgrade Android Gradle to version 7.2Marcel Admiraal
2021-09-15Add support for Play Asset Delivery.ne0fhyk
2021-09-08Use current androidx Fragment library instead of legacy librariesMarcel Admiraal
2021-09-01Merge pull request #52159 from m4gr3d/addoculus_openxr_Fredia Huya-Kouadio
2021-09-01Add support for adding plugin views behind the main view on AndroidPouleyKetchoupp
2021-08-27Update the AndroidManifest to enable access to Oculus OpenXR runtime.ne0fhyk
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-21Check if vibration duration is > 0 on AndroidMarcus Brummer
2021-08-18Delegate handling and implementation of the restart functionality to the Godo...Fredia Huya-Kouadio
2021-08-16Add partial support for Android scoped storage.ne0fhyk
2021-08-13Switch to input buffering on AndroidPedro J. Estébanez
2021-08-13Merge pull request #51586 from m4gr3d/investigate_godot_resume_stalls_masterRémi Verschelde
2021-08-12Add support for prompting the user to retain app data on uninstall.Fredia Huya-Kouadio
2021-08-12Resolve issue where the Godot app remains stuck when resuming.Fredia Huya-Kouadio
2021-08-12Properly finishes Godot's Android activity when destroyed by the systemMarcus Brummer
2021-07-25Fix various typos with codespellluz paz
2021-07-20Disable resource optimizations for release builds as it breaks the legacy bui...ne0fhyk
2021-07-06Merge pull request #50220 from madmiraal/fix-50125Rémi Verschelde
2021-07-06Remove Android onKeyMultiple overrideMarcel Admiraal
2021-07-06Queue the calls to GodotLib.key when Android virtual done is pressedMarcel Admiraal
2021-07-06Merge pull request #50107 from madmiraal/android-use-lambdasRémi Verschelde
2021-07-03Use static inner classes in Godot Java codeMarcel Admiraal
2021-07-03Replace single method anonymous classes with lambdas in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal