Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-27 | Merge pull request #31713 from volzhs/fix-vibrate | Rémi Verschelde | |
Suppress MissingPermission warning for Android vibration | |||
2019-08-27 | Suppress MissingPermission warning for Android vibration | volzhs | |
It does check its permission every `vibrate_handheld()` calls. Vibrate permission is added by checking it on export settings. And there are some changes for deprecated method. | |||
2019-08-27 | Android: Style fixes to manifest and build.gradle | Rémi Verschelde | |
2019-08-27 | Android: Bump gradle version to 5.1.1 | Rémi Verschelde | |
Matching changes made in #31521 and #31547 but only in the Jetbrains IDE config. | |||
2019-08-26 | Update the fallback input mapping for the Oculus mobile devices. | fhuya | |
2019-08-21 | Merge pull request #31437 from volzhs/vibrate-mobile | Rémi Verschelde | |
Support vibration for Android and iOS | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-20 | Shut down Godot processes on app exit. | fhuya | |
2019-07-02 | Make the meta-data name attribute settable. This will facilitate reuse for ↵ | fhuya | |
ARCore integration. | |||
2019-07-02 | Merge pull request #29824 from m4gr3d/add_ovr_export | Rémi Verschelde | |
Add XR mode selection to the Android export process. | |||
2019-07-02 | Add XR mode selection to the Android export process. | fhuya | |
2019-06-21 | Fix some keyboards not working with Android | lawnjelly | |
Fixes #17004 Currently the keydown and keyup messages are handled with method like this: if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { // joystick input } else { // keyboard input } The constant for SOURCE_DPAD is 513 10 0000 0001 and the constant for SOURCE_KEYBOARD is 257 1 0000 0001 However, rather confusingly, for many keyboards the source sent by android is 769 11 0000 0001 Thus the keyboard is passing the check as being a DPAD and being processed as a joystick rather than keyboard. This PR handles the specific case of 769, allowing input from physical keyboards. | |||
2019-05-30 | Setup Godot to support the Oculus Mobile SDK. | fhuya | |
2019-05-28 | Android: Include Joysticks/Gamepads which are available on app start. | wombatstampede | |
2019-05-25 | Git: Explicitly list binary files as such to avoid EOL change | Rémi Verschelde | |
text=auto works well in Git 2.10+ but it's broken in previous versions, which are still used in production on e.g. Ubuntu 16.04 LTS. Also fix a couple missed text files with CRLF terminators. .bat files likely require it to be processed properly on Windows, but core.autocrlf should take care of converting them on the fly when checking out on Windows. | |||
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke | |
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json. | |||
2019-04-24 | Rename wrong field. | Juan Linietsky | |
2019-04-24 | Remove forgotten strings in configuration files | Juan Linietsky | |
2019-04-07 | Android now (optionally) builds the template when exporting | Juan Linietsky | |
Added new way to create add-ons Removed old way to create add-ons | |||
2019-04-19 | Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission | Rémi Verschelde | |
Add camera permissions to android | |||
2019-04-18 | Add camera permissions to android | Bastiaan Olij | |
2019-04-18 | Fix get_unique_id() on Android | volzhs | |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-05 | Restructuring glue code to make it easier to extend | Bastiaan Olij | |
2019-03-08 | Request Android record permission when needed | DESKTOP-3H3MR3A\eloisa | |
2019-03-06 | Restart game on GL context loss on Android | Pedro J. Estébanez | |
Bonus: Remove useless old code about reload hooks Fixes #22955. | |||
2019-02-27 | Android: Fixed a possible crash in keyboard hide method. It's called not ↵ | Ivan Ponomarev | |
from main thread so InputMethodManager can't be used directly. | |||
2019-01-15 | Fix Android keep screen on working properly | volzhs | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-18 | Fix lint error/warning while building android template | volzhs | |
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-10-29 | Style: Apply clang-format to wrongly formatted files | Rémi Verschelde | |
2018-10-29 | Prevent a device to be added/deleted more than once on Android | Xavier Sellier | |
cherry-picked from fb5a601217eed9da6c9b4260c3dfc775abee2733 | |||
2018-10-08 | Fix build with Android NDK r18 | Wojciech Milkowski | |
As a bonus there is no need to use undocumented Gradle API any more. | |||
2018-10-02 | Many more fixes for GLES2 mobile export. Also added ability to turn on ↵ | Juan Linietsky | |
OpenGL debugging on Android export. | |||
2018-09-27 | Add support for onRequestPermissionsResult() | FeralBytes | |
Credit goes to @vanyasem https://github.com/vanyasem/Godot-AndroidPermissions But this is a much needed feature to support Android beyond API 21. Fixed style errors again. | |||
2018-09-05 | Add clipboard operation for android OS | Xavier Sellier | |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-17 | Fix keep screen on property path for Android/iOS/UWP | volzhs | |
2018-07-03 | Merge pull request #19799 from kosz78/android-payment-fix | Max Hilbrunner | |
Fix possible NullPointerException crash on cancel payment | |||
2018-06-28 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2018-06-27 | Fix possible NullPointerException crash on cancel payment | Konstantin Zaitsev | |
2018-06-26 | Implement OpenGL ES rasterizer selection logic for Android. | geequlim | |
2018-05-09 | Remove android compatibility under API 16 | volzhs | |
2018-04-19 | Provide error details when in-app purchase fails | Ruslan Mustakov | |
2018-04-16 | Fix Android input source checks | Ruslan Mustakov | |
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device. | |||
2018-02-18 | Remove some debugging prints on Android | Hugo Locurcio | |
2018-02-14 | Add signals and a check function for Android service connectivity. | Xavier Sellier | |
- Add a iap_connect and iap_disconnect events for android platform. - Add isConnected() function returning true if its connected to android service, false otherwise (cherry picked from commit 546b48813f2b75481d846957275f6d4eecd8de3c) | |||
2018-02-13 | Fix broken APK expansion due to missed option renames | Rémi Verschelde | |
Command line options were refactored for 3.0 to follow the common usage of double-dashed long options, but `--main-pack` went through the cracks. Fixes #16533. |