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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-09-12
Exclude small screens from the set of supported devices.
Fredia Huya-Kouadio
2022-09-12
Update the versioning logic for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-08
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-07
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-15
Fix issue preventing the Android Editor from displaying the project content
Fredia Huya-Kouadio
2022-08-08
Merge pull request #62885 from madmiraal/fix-59931
Rémi Verschelde
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-07-26
Address remaining scoped storage regressions
Fredia Huya-Kouadio
2022-07-13
Fix incorrect Android scancodes
Marcel Admiraal
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-06-26
Merge pull request #61691 from madmiraal/android-ndk-23
Rémi Verschelde
2022-06-25
Merge pull request #62289 from madmiraal/fix-61816
Fredia Huya-Kouadio
2022-06-25
Upgrade Android NDK to r23 LTS
Marcel Admiraal
2022-06-23
Update android:targetSdkVersion from 30 to 31
Gustavo Maciel
2022-06-21
Remove broken scroll gesture on Android
Marcel Admiraal
2022-06-16
Ensure joystick has been added or not already removed when processing input
Marcel Admiraal
2022-06-09
Migrate the Godot Editor java source file to Kotlin.
Fredia Huya-Kouadio
2022-06-01
Merge pull request #61579 from madmiraal/android-kotlin-java-version
Rémi Verschelde
2022-06-01
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-05-31
Misc editor tweaks and polishes:
Fredia Huya-Kouadio
2022-05-27
Only use Android fullscreen theme for splash screen
Marcel Admiraal
2022-05-23
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
Rémi Verschelde
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-23
Remove duplicate Android sensor listener registrations
Marcel Admiraal
2022-05-03
Merge pull request #60553 from madmiraal/separate-display_safe_area
Rémi Verschelde
2022-05-02
Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main
Rémi Verschelde
2022-05-02
Fix screen_get_usable_rect returning display safe area
Marcel Admiraal
2022-05-02
Merge pull request #60551 from madmiraal/implement-3466
Rémi Verschelde
2022-04-29
Merge pull request #60563 from madmiraal/fix-60562
Rémi Verschelde
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-27
Update Meta hand tracking version
Fredy Huya-Kouadio
2022-04-27
Check for null when retrieving clip data item text on Android
Marcel Admiraal
2022-04-26
Add a method for obtaining display cutouts on Android
Marcel Admiraal
2022-04-25
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
Rémi Verschelde
2022-04-25
Merge pull request #60457 from madmiraal/replace-index-iterators
Rémi Verschelde
2022-04-25
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
Rémi Verschelde
2022-04-23
Replace index iterators with for each loops.
Marcel Admiraal
2022-04-22
Remove superfluous check for minimum Android SDK.
Marcel Admiraal
2022-04-22
Remove superfluous Android InputManager interface and implementation
Marcel Admiraal
2022-04-22
Remove superfluous null check
Marcel Admiraal
2022-04-04
Update the editor display scale based on the device's scaled density
Fredia Huya-Kouadio
2022-04-04
Update `resize` settings:
Fredia Huya-Kouadio
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-14
Setup logic to publish the Godot Android library to MavenCentral
Fredia Huya-Kouadio
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
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