Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-30 | Merge pull request #37158 from thebestnom/android-click-support | Rémi Verschelde | |
Support mouse events on Android | |||
2020-10-29 | Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵ | Fredia Huya-Kouadio | |
constraints for native code editor support. | |||
2020-10-28 | Update the gradle plugins | Fredia Huya-Kouadio | |
2020-10-27 | Implement OS.get_window_safe_area() for Android | Mark Riedesel | |
2020-10-09 | Android: Mouse Implementation | thebestnom | |
Implement mouse Move touch to inputManager Change to use android/input.h | |||
2020-09-28 | Merge pull request #41385 from m4gr3d/fix_splash_loading_master | Rémi Verschelde | |
Fix splash screen loading on Android | |||
2020-09-18 | Add overridable init method for the Godot fragment instance. | Fredia Huya-Kouadio | |
2020-08-30 | Fix issue causing the textedit to move upward | Fredia Huya-Kouadio | |
2020-08-27 | Merge pull request #41550 from ↵ | Rémi Verschelde | |
godotengine/revert-40671-virtual-keyboard-height-fix Revert "Fix virtual keyboard height regression" | |||
2020-08-26 | Merge pull request #41549 from ↵ | Rémi Verschelde | |
godotengine/revert-40484-android-virtual-keyboard-adjustment Revert "Disable virtual keyboard focus adjustment on Android" | |||
2020-08-26 | Revert "Fix virtual keyboard height regression" | Fredia Huya-Kouadio | |
2020-08-26 | Revert "Disable virtual keyboard focus adjustment on Android" | Fredia Huya-Kouadio | |
2020-08-26 | Revert "Move PopupWindow logic to GodotEditText on Android" | Fredia Huya-Kouadio | |
2020-08-19 | Fix splash screen loading on Android | Fredia Huya-Kouadio | |
2020-08-05 | Add 'Export App Bundle' to Android Export Options | Aman Jain | |
2020-07-28 | Move PopupWindow logic to GodotEditText on Android | PouleyKetchoupp | |
2020-07-27 | Merge pull request #40706 from akien-mga/style-fix-file_format-macos | Rémi Verschelde | |
Fix code format scripts compat with non-GNU Unices | |||
2020-07-27 | Style: Fix code format scripts compat with non-GNU Unices | Rémi Verschelde | |
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces. | |||
2020-07-27 | Merge pull request #40671 from nekomatata/virtual-keyboard-height-fix | Rémi Verschelde | |
Fix virtual keyboard height regression | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-24 | Fix virtual keyboard height regression | PouleyKetchoupp | |
Disabling virtual keyboard focus adjustement caused get_keyboard_height to always return 0 because it was calculated when the view is resized. In order to fix it, a PopupWindow is now created on top of the main view and is set for focus adjustments so the keyboard size can be calculated based on this popup without affecting the main view. | |||
2020-07-24 | Write an AndroidManifest.xml file to be merged with app module's manifest. | Aman Jain | |
2020-07-21 | Android: Keyboard modifier and arrow key support | thebestnom | |
2020-07-20 | Merge pull request #40422 from amanj120/forward_port_bundle_pr_resources | Rémi Verschelde | |
Create strings.xml files in the Gradle project to handle localization | |||
2020-07-20 | Disable virtual keyboard focus adjustment on Android | PouleyKetchoupp | |
Fixes #37190 The default adjustment setting was causing the view to pan down in order to adjust the focus on the text content. We don't need any focus adjustment since we're using a fixed size window for our application. Documentation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING | |||
2020-07-15 | Create strings.xml files in the gradle project to handle localization | Aman Jain | |
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-06-27 | Fix the logic to enable focus awareness | Fredia Huya-Kouadio | |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-22 | Follow up cleanup for the godotpayment project module | Fredia Huya-Kouadio | |
2020-06-22 | Remove GodotPayment android plugin | Timo Schwarzer | |
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing | |||
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-06-04 | Add support for focus awareness | Fredia Huya-Kouadio | |
2020-05-28 | Add missing consumePurchase plugin method for GodotPayment | volzhs | |
2020-05-27 | Validate that `Use Custom Build` is enabled when `Plugins` are selected | Fredia Huya-Kouadio | |
Remove `GodotPayment` from the default build template | |||
2020-05-27 | Provide the ability for clients of the Godot library to add their own ↵ | Fredia Huya-Kouadio | |
command line arguments | |||
2020-05-26 | Merge pull request #39050 from timoschwarzer/google-play-billing-4.0 | Rémi Verschelde | |
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library | |||
2020-05-25 | Re-implement GodotPayment Android plugin using the Google Play Billing library | Timo Schwarzer | |
2020-05-25 | Stop ignoring hidden files and directories in the `assets` directory | Fredia Huya-Kouadio | |
2020-05-24 | Merge pull request #39004 from nekomatata/android-reset-surface | Rémi Verschelde | |
Proper surface reset when resuming app on Android | |||
2020-05-24 | Proper surface reset when resuming app on Android | PouleyKetchoupp | |
Just re-creating the window instead of restarting the app entirely. | |||
2020-05-24 | Use long instead of int for object id in Android java wrapper | PouleyKetchoupp | |
Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated. | |||
2020-05-20 | Merge pull request #38309 from SkyLucilfer/AndroidLineEdit | Rémi Verschelde | |
Fix Android LineEdit editing bugs | |||
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-05-17 | Implementation of the Godot Android Plugin configuration file | Fredia Huya-Kouadio | |
2020-05-16 | Fix Android LineEdit editing bugs | SkyJJ | |
2020-05-16 | Merge pull request #37924 from thebestnom/migrate-to-androidX | Rémi Verschelde | |
Android: Migrate deprecated support library to AndroidX | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-05-10 | Android: Migrate deprecated support library to AndroidX | thebestnom | |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. |