Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-30 | Setup Godot to support the Oculus Mobile SDK. | fhuya | |
2019-05-28 | Android: Include Joysticks/Gamepads which are available on app start. | wombatstampede | |
2019-05-25 | Git: Explicitly list binary files as such to avoid EOL change | Rémi Verschelde | |
text=auto works well in Git 2.10+ but it's broken in previous versions, which are still used in production on e.g. Ubuntu 16.04 LTS. Also fix a couple missed text files with CRLF terminators. .bat files likely require it to be processed properly on Windows, but core.autocrlf should take care of converting them on the fly when checking out on Windows. | |||
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke | |
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json. | |||
2019-04-24 | Rename wrong field. | Juan Linietsky | |
2019-04-24 | Remove forgotten strings in configuration files | Juan Linietsky | |
2019-04-07 | Android now (optionally) builds the template when exporting | Juan Linietsky | |
Added new way to create add-ons Removed old way to create add-ons | |||
2019-04-19 | Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission | Rémi Verschelde | |
Add camera permissions to android | |||
2019-04-18 | Add camera permissions to android | Bastiaan Olij | |
2019-04-18 | Fix get_unique_id() on Android | volzhs | |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-05 | Restructuring glue code to make it easier to extend | Bastiaan Olij | |
2019-03-08 | Request Android record permission when needed | DESKTOP-3H3MR3A\eloisa | |
2019-03-06 | Restart game on GL context loss on Android | Pedro J. Estébanez | |
Bonus: Remove useless old code about reload hooks Fixes #22955. | |||
2019-02-27 | Android: Fixed a possible crash in keyboard hide method. It's called not ↵ | Ivan Ponomarev | |
from main thread so InputMethodManager can't be used directly. | |||
2019-01-15 | Fix Android keep screen on working properly | volzhs | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-18 | Fix lint error/warning while building android template | volzhs | |
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-10-29 | Style: Apply clang-format to wrongly formatted files | Rémi Verschelde | |
2018-10-29 | Prevent a device to be added/deleted more than once on Android | Xavier Sellier | |
cherry-picked from fb5a601217eed9da6c9b4260c3dfc775abee2733 | |||
2018-10-08 | Fix build with Android NDK r18 | Wojciech Milkowski | |
As a bonus there is no need to use undocumented Gradle API any more. | |||
2018-10-02 | Many more fixes for GLES2 mobile export. Also added ability to turn on ↵ | Juan Linietsky | |
OpenGL debugging on Android export. | |||
2018-09-27 | Add support for onRequestPermissionsResult() | FeralBytes | |
Credit goes to @vanyasem https://github.com/vanyasem/Godot-AndroidPermissions But this is a much needed feature to support Android beyond API 21. Fixed style errors again. | |||
2018-09-05 | Add clipboard operation for android OS | Xavier Sellier | |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-17 | Fix keep screen on property path for Android/iOS/UWP | volzhs | |
2018-07-03 | Merge pull request #19799 from kosz78/android-payment-fix | Max Hilbrunner | |
Fix possible NullPointerException crash on cancel payment | |||
2018-06-28 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2018-06-27 | Fix possible NullPointerException crash on cancel payment | Konstantin Zaitsev | |
2018-06-26 | Implement OpenGL ES rasterizer selection logic for Android. | geequlim | |
2018-05-09 | Remove android compatibility under API 16 | volzhs | |
2018-04-19 | Provide error details when in-app purchase fails | Ruslan Mustakov | |
2018-04-16 | Fix Android input source checks | Ruslan Mustakov | |
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device. | |||
2018-02-18 | Remove some debugging prints on Android | Hugo Locurcio | |
2018-02-14 | Add signals and a check function for Android service connectivity. | Xavier Sellier | |
- Add a iap_connect and iap_disconnect events for android platform. - Add isConnected() function returning true if its connected to android service, false otherwise (cherry picked from commit 546b48813f2b75481d846957275f6d4eecd8de3c) | |||
2018-02-13 | Fix broken APK expansion due to missed option renames | Rémi Verschelde | |
Command line options were refactored for 3.0 to follow the common usage of double-dashed long options, but `--main-pack` went through the cracks. Fixes #16533. | |||
2018-01-17 | Fix Android onTextChanged crash | Ruslan Mustakov | |
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed. | |||
2018-01-07 | Fix Android multi touch | volzhs | |
Fix #11798 | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Update android build tool to latest | volzhs | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-10 | Style: Apply clang-format to Java files | Rémi Verschelde | |
Only those from org/godotengine/godot though, not the thirdparty ones. | |||
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-11-11 | Align sensors and implement gravity sensor for Android | Bastiaan Olij | |
2017-11-05 | Convert DOS line endings to Unix line endings | Rémi Verschelde | |
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml` always showing up as modified. Might cause issues on Windows due to the removal of BOMs or change of line endings in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be. | |||
2017-10-15 | export onBackPress for Android Module | Ramesh Ravone | |
2017-10-10 | Merge pull request #11775 from endragor/android-keyboard-input | Andreas Haas | |
Improve input handling on Android | |||
2017-10-04 | Allow to obtain virtual keyboard height | Ruslan Mustakov | |
On mobile platforms virtual keyboards take up significant amount of screen space and UI containing a text box may need to be adjusted after the keyboard appears to keep the text box visible to user. This commit adds a way to obtain virtual keyabord height so that controls are aware of how much they need to move. |