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2021-07-06Merge pull request #50220 from madmiraal/fix-50125Rémi Verschelde
Queue the calls to GodotLib.key when Android virtual done is pressed
2021-07-06Remove Android onKeyMultiple overrideMarcel Admiraal
2021-07-06Queue the calls to GodotLib.key when Android virtual done is pressedMarcel Admiraal
2021-07-06Merge pull request #50107 from madmiraal/android-use-lambdasRémi Verschelde
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03Use static inner classes in Godot Java codeMarcel Admiraal
2021-07-03Replace single method anonymous classes with lambdas in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
Fix raw use of parameterized Class
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50078 from madmiraal/android-remove-unused-importsRémi Verschelde
2021-07-02Fix raw use of parameterized ClassMarcel Admiraal
2021-07-02Remove unused imports from Android Java codeMarcel Admiraal
2021-07-02Merge pull request #50074 from madmiraal/android-replace-c-arrayRémi Verschelde
Use Java array declarations not C-style declarations in Android Java code
2021-07-02Merge pull request #50072 from madmiraal/android-remove-interface-modifiersRémi Verschelde
Remove redundant interface modifiers from Android Java code
2021-07-02Use Java array declarations not C-style declarations in Android Java codeMarcel Admiraal
2021-07-02Remove redundant interface modifiers from Android Java codeMarcel Admiraal
2021-07-02Remove unnecessary semicolons from Android Java codeMarcel Admiraal
2021-07-01Android: Add `isGame` application attribute, default to trueRémi Verschelde
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds.
2021-06-30Fix unchecked call to put() warning in GodotInputHandler.javaMarcel Admiraal
2021-06-24Update config versions and deprecate the use of the jcenter maven repo.ne0fhyk
2021-06-22Add support for custom debug keystore.ne0fhyk
2021-06-10Merge pull request #49435 from madmiraal/add-android-external-dirRémi Verschelde
Add OS.get_external_data_dir() to get Android external directory
2021-06-10Add OS.get_external_data_dir() to get Android external directoryMarcel Admiraal
2021-06-10Remove unused AudioDriverAndroid from AndroidMarcel Admiraal
2021-06-07Merge pull request #49382 from akien-mga/misc-cleanupRémi Verschelde
Style: Cleanup uses of double spaces between words
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
2021-06-07Update Gradle archiveName and destinationDir propertiesMarcel Admiraal
2021-05-24Fixed screen orientation on AndroidSzymon Majewski
2021-05-19Android: Add support for cursor iconsthebestnom
2021-04-28[Android] fix generateDevTemplatethebestnom
2021-04-27Merge pull request #48228 from akien-mga/android-build-tools-30.0.3Rémi Verschelde
Android: Upgrade buildTools from 30.0.1 to 30.0.3
2021-04-26Remove deprecated xr features properties. These properties are now provided ↵Fredia Huya-Kouadio
directly by the plugin.
2021-04-26Android: Upgrade buildTools from 30.0.1 to 30.0.3Rémi Verschelde
It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.
2021-04-20Merge pull request #47552 from szymonm-google/validation_layers_androidRémi Verschelde
Validation layers on Android
2021-04-14Allow to build dev template with symbolsthebestnom
2021-04-13Merge pull request #47844 from m4gr3d/update_activity_result_callbackRémi Verschelde
Add support for forwarding callbacks from Godot's parent activity
2021-04-12Add support for forwarding callbacks from Godot's parent activity.Fredia Huya-Kouadio
2021-04-12Fix custom boot splash image scaling.Fredia Huya-Kouadio
2021-04-12Validation layers on AndroidSzymon Majewski
2021-04-09Fix issue causing the response callback to be invoked with the invalid ↵Fredia Huya-Kouadio
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity.
2021-03-18Fixes on android:Bastiaan Olij
- creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads
2021-03-17Fix onMainRequestPermissionsResult callback for Android plugins.Fredia Huya-Kouadio
2021-03-16Enable `doNotStrip` when doing development/debugging within Android StudioFredia Huya-Kouadio
2021-03-16Leverage java annotations to simplify the logic used to register the Godot ↵Fredia Huya-Kouadio
plugin methods.
2021-03-12Non functional to non-functionalMrBrain295
2021-02-26Update the logic to load Godot Android plugins packaged into the binary.Fredia Huya-Kouadio
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-24Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_masterRémi Verschelde
Update the initialization timeline for the Godot fragment
2021-02-24Update the initialization timeline for the Godot fragment to be more ↵Fredia Huya-Kouadio
consistent with the previous activity based timeline.
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio