Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-06 | Merge pull request #50220 from madmiraal/fix-50125 | Rémi Verschelde | |
Queue the calls to GodotLib.key when Android virtual done is pressed | |||
2021-07-06 | Remove Android onKeyMultiple override | Marcel Admiraal | |
2021-07-06 | Queue the calls to GodotLib.key when Android virtual done is pressed | Marcel Admiraal | |
2021-07-06 | Merge pull request #50107 from madmiraal/android-use-lambdas | Rémi Verschelde | |
Replace single method anonymous classes with lambdas in Godot Java code | |||
2021-07-03 | Use static inner classes in Godot Java code | Marcel Admiraal | |
2021-07-03 | Replace single method anonymous classes with lambdas in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50085 from madmiraal/android-replace-stringbuffer | Rémi Verschelde | |
Use StringBuilder instead StringBuffer in Godot Java code | |||
2021-07-02 | Merge pull request #50083 from madmiraal/android-fix-raw-use | Rémi Verschelde | |
Fix raw use of parameterized Class | |||
2021-07-02 | Remove redundant explicit types in Godot Java code | Marcel Admiraal | |
2021-07-02 | Use StringBuilder instead StringBuffer in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50078 from madmiraal/android-remove-unused-imports | Rémi Verschelde | |
2021-07-02 | Fix raw use of parameterized Class | Marcel Admiraal | |
2021-07-02 | Remove unused imports from Android Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50074 from madmiraal/android-replace-c-array | Rémi Verschelde | |
Use Java array declarations not C-style declarations in Android Java code | |||
2021-07-02 | Merge pull request #50072 from madmiraal/android-remove-interface-modifiers | Rémi Verschelde | |
Remove redundant interface modifiers from Android Java code | |||
2021-07-02 | Use Java array declarations not C-style declarations in Android Java code | Marcel Admiraal | |
2021-07-02 | Remove redundant interface modifiers from Android Java code | Marcel Admiraal | |
2021-07-02 | Remove unnecessary semicolons from Android Java code | Marcel Admiraal | |
2021-07-01 | Android: Add `isGame` application attribute, default to true | Rémi Verschelde | |
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds. | |||
2021-06-30 | Fix unchecked call to put() warning in GodotInputHandler.java | Marcel Admiraal | |
2021-06-24 | Update config versions and deprecate the use of the jcenter maven repo. | ne0fhyk | |
2021-06-22 | Add support for custom debug keystore. | ne0fhyk | |
2021-06-10 | Merge pull request #49435 from madmiraal/add-android-external-dir | Rémi Verschelde | |
Add OS.get_external_data_dir() to get Android external directory | |||
2021-06-10 | Add OS.get_external_data_dir() to get Android external directory | Marcel Admiraal | |
2021-06-10 | Remove unused AudioDriverAndroid from Android | Marcel Admiraal | |
2021-06-07 | Merge pull request #49382 from akien-mga/misc-cleanup | Rémi Verschelde | |
Style: Cleanup uses of double spaces between words | |||
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2021-06-07 | Update Gradle archiveName and destinationDir properties | Marcel Admiraal | |
2021-05-24 | Fixed screen orientation on Android | Szymon Majewski | |
2021-05-19 | Android: Add support for cursor icons | thebestnom | |
2021-04-28 | [Android] fix generateDevTemplate | thebestnom | |
2021-04-27 | Merge pull request #48228 from akien-mga/android-build-tools-30.0.3 | Rémi Verschelde | |
Android: Upgrade buildTools from 30.0.1 to 30.0.3 | |||
2021-04-26 | Remove deprecated xr features properties. These properties are now provided ↵ | Fredia Huya-Kouadio | |
directly by the plugin. | |||
2021-04-26 | Android: Upgrade buildTools from 30.0.1 to 30.0.3 | Rémi Verschelde | |
It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796. | |||
2021-04-20 | Merge pull request #47552 from szymonm-google/validation_layers_android | Rémi Verschelde | |
Validation layers on Android | |||
2021-04-14 | Allow to build dev template with symbols | thebestnom | |
2021-04-13 | Merge pull request #47844 from m4gr3d/update_activity_result_callback | Rémi Verschelde | |
Add support for forwarding callbacks from Godot's parent activity | |||
2021-04-12 | Add support for forwarding callbacks from Godot's parent activity. | Fredia Huya-Kouadio | |
2021-04-12 | Fix custom boot splash image scaling. | Fredia Huya-Kouadio | |
2021-04-12 | Validation layers on Android | Szymon Majewski | |
2021-04-09 | Fix issue causing the response callback to be invoked with the invalid ↵ | Fredia Huya-Kouadio | |
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity. | |||
2021-03-18 | Fixes on android: | Bastiaan Olij | |
- creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads | |||
2021-03-17 | Fix onMainRequestPermissionsResult callback for Android plugins. | Fredia Huya-Kouadio | |
2021-03-16 | Enable `doNotStrip` when doing development/debugging within Android Studio | Fredia Huya-Kouadio | |
2021-03-16 | Leverage java annotations to simplify the logic used to register the Godot ↵ | Fredia Huya-Kouadio | |
plugin methods. | |||
2021-03-12 | Non functional to non-functional | MrBrain295 | |
2021-02-26 | Update the logic to load Godot Android plugins packaged into the binary. | Fredia Huya-Kouadio | |
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction. | |||
2021-02-24 | Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master | Rémi Verschelde | |
Update the initialization timeline for the Godot fragment | |||
2021-02-24 | Update the initialization timeline for the Godot fragment to be more ↵ | Fredia Huya-Kouadio | |
consistent with the previous activity based timeline. | |||
2021-02-24 | Add logic to record the version of the Godot engine for the Android platform. | Fredia Huya-Kouadio | |