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AgeCommit message (Expand)Author
2022-12-14Merge pull request #69990 from exoticorn/fix-android-touch-inputFredia Huya-Kouadio
2022-12-12handle ambiguous input events as touch eventsDennis Ranke
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
2022-11-30Updating the minimum Android target api for proper Vulkan supportFredia Huya-Kouadio
2022-11-29Enable GLES3 on Androidclayjohn
2022-11-27Add missing display server overridesFredia Huya-Kouadio
2022-11-17Fix parsing of the `keep_screen_on` display settingFredia Huya-Kouadio
2022-11-17Android: Fix parsing `keep_screen_on` settingRémi Verschelde
2022-11-16Fix 'save & restart' logic for the Android EditorFredia Huya-Kouadio
2022-11-10Upgrade Android gradle plugin to version 7.2.1Fredia Huya-Kouadio
2022-11-07Small set of fixes to the input logicFredia Huya-Kouadio
2022-10-22Add double_tap attribute to InputEventScreenTouchFredia Huya-Kouadio
2022-10-18Delete Android godot-lib with the old naming schemeFredia Huya-Kouadio
2022-10-05Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_mainFredia Huya-Kouadio
2022-10-05Cleanup of the Android cursor shape logicFredia Huya-Kouadio
2022-10-05Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-eventFredia Huya-Kouadio
2022-10-05Fix null in android keyboard handling.Jason Knight
2022-10-05Fix the gradle build configuration for the Android platform following https:/...Fredia Huya-Kouadio
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-12Exclude small screens from the set of supported devices.Fredia Huya-Kouadio
2022-09-12Update the versioning logic for the Godot Android EditorFredia Huya-Kouadio
2022-09-08Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_mainRémi Verschelde
2022-09-07Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio
2022-09-07Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio
2022-09-07Cleanup the Android input logic implementationFredia Huya-Kouadio
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
2022-08-15Fix issue preventing the Android Editor from displaying the project contentFredia Huya-Kouadio
2022-08-08Merge pull request #62885 from madmiraal/fix-59931Rémi Verschelde
2022-08-04Add support for multiple virtual keyboard typesBrian Semrau
2022-07-26Address remaining scoped storage regressionsFredia Huya-Kouadio
2022-07-13Fix incorrect Android scancodesMarcel Admiraal
2022-07-05Add full support for Android scoped storage.Fredia Huya-Kouadio
2022-06-26Merge pull request #61691 from madmiraal/android-ndk-23Rémi Verschelde
2022-06-25Merge pull request #62289 from madmiraal/fix-61816Fredia Huya-Kouadio
2022-06-25Upgrade Android NDK to r23 LTSMarcel Admiraal
2022-06-23Update android:targetSdkVersion from 30 to 31Gustavo Maciel
2022-06-21Remove broken scroll gesture on AndroidMarcel Admiraal
2022-06-16Ensure joystick has been added or not already removed when processing inputMarcel Admiraal
2022-06-09Migrate the Godot Editor java source file to Kotlin.Fredia Huya-Kouadio
2022-06-01Merge pull request #61579 from madmiraal/android-kotlin-java-versionRémi Verschelde
2022-06-01Ensure Android Java and Kotlin compile to the same versionMarcel Admiraal
2022-05-31Misc editor tweaks and polishes:Fredia Huya-Kouadio
2022-05-27Only use Android fullscreen theme for splash screenMarcel Admiraal
2022-05-23Merge pull request #61333 from m4gr3d/fix_restart_logic_mainRémi Verschelde
2022-05-23Fix the logic to restart the Godot applicationFredia Huya-Kouadio
2022-05-23Remove duplicate Android sensor listener registrationsMarcel Admiraal
2022-05-03Merge pull request #60553 from madmiraal/separate-display_safe_areaRémi Verschelde
2022-05-02Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_mainRémi Verschelde
2022-05-02Fix screen_get_usable_rect returning display safe areaMarcel Admiraal