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2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-08Android: Allow Mouse Capture thebestnom
2020-12-03fix android wrong multi-touch pointeridalan-w-255
Fixes #43519.
2020-11-22Update gradle build files to automatically perform signing and zipalign ↵Fredia Huya-Kouadio
tasks for custom builds.
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Merge pull request #43248 from HEAVYPOLY/masterRémi Verschelde
Change android orientations from sensor to user
2020-11-14Update the logic to query for the 'scons' command executable path.Fredia Huya-Kouadio
2020-10-31Change android orientations from sensor to userVaughan Ling
# Conflicts: # platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
2020-10-30Merge pull request #37158 from thebestnom/android-click-supportRémi Verschelde
Support mouse events on Android
2020-10-29Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵Fredia Huya-Kouadio
constraints for native code editor support.
2020-10-28Update the gradle pluginsFredia Huya-Kouadio
2020-10-27Implement OS.get_window_safe_area() for AndroidMark Riedesel
2020-10-09Android: Mouse Implementationthebestnom
Implement mouse Move touch to inputManager Change to use android/input.h
2020-09-28Merge pull request #41385 from m4gr3d/fix_splash_loading_masterRémi Verschelde
Fix splash screen loading on Android
2020-09-18Add overridable init method for the Godot fragment instance.Fredia Huya-Kouadio
2020-08-30Fix issue causing the textedit to move upwardFredia Huya-Kouadio
2020-08-27Merge pull request #41550 from ↵Rémi Verschelde
godotengine/revert-40671-virtual-keyboard-height-fix Revert "Fix virtual keyboard height regression"
2020-08-26Merge pull request #41549 from ↵Rémi Verschelde
godotengine/revert-40484-android-virtual-keyboard-adjustment Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26Revert "Fix virtual keyboard height regression"Fredia Huya-Kouadio
2020-08-26Revert "Disable virtual keyboard focus adjustment on Android"Fredia Huya-Kouadio
2020-08-26Revert "Move PopupWindow logic to GodotEditText on Android"Fredia Huya-Kouadio
2020-08-19Fix splash screen loading on AndroidFredia Huya-Kouadio
2020-08-05Add 'Export App Bundle' to Android Export OptionsAman Jain
2020-07-28Move PopupWindow logic to GodotEditText on AndroidPouleyKetchoupp
2020-07-27Merge pull request #40706 from akien-mga/style-fix-file_format-macosRémi Verschelde
Fix code format scripts compat with non-GNU Unices
2020-07-27Style: Fix code format scripts compat with non-GNU UnicesRémi Verschelde
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
2020-07-27Merge pull request #40671 from nekomatata/virtual-keyboard-height-fixRémi Verschelde
Fix virtual keyboard height regression
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
2020-07-24Fix virtual keyboard height regressionPouleyKetchoupp
Disabling virtual keyboard focus adjustement caused get_keyboard_height to always return 0 because it was calculated when the view is resized. In order to fix it, a PopupWindow is now created on top of the main view and is set for focus adjustments so the keyboard size can be calculated based on this popup without affecting the main view.
2020-07-24Write an AndroidManifest.xml file to be merged with app module's manifest.Aman Jain
2020-07-21Android: Keyboard modifier and arrow key supportthebestnom
2020-07-20Merge pull request #40422 from amanj120/forward_port_bundle_pr_resourcesRémi Verschelde
Create strings.xml files in the Gradle project to handle localization
2020-07-20Disable virtual keyboard focus adjustment on AndroidPouleyKetchoupp
Fixes #37190 The default adjustment setting was causing the view to pan down in order to adjust the focus on the text content. We don't need any focus adjustment since we're using a fixed size window for our application. Documentation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-15Create strings.xml files in the gradle project to handle localizationAman Jain
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-06-27Fix the logic to enable focus awarenessFredia Huya-Kouadio
2020-06-25Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio
2020-06-22Follow up cleanup for the godotpayment project moduleFredia Huya-Kouadio
2020-06-22Remove GodotPayment android pluginTimo Schwarzer
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
2020-06-16Clean up the `GodotPlugin` public API.Fredia Huya-Kouadio
2020-06-04Add support for focus awarenessFredia Huya-Kouadio
2020-05-28Add missing consumePurchase plugin method for GodotPaymentvolzhs
2020-05-27Validate that `Use Custom Build` is enabled when `Plugins` are selectedFredia Huya-Kouadio
Remove `GodotPayment` from the default build template
2020-05-27Provide the ability for clients of the Godot library to add their own ↵Fredia Huya-Kouadio
command line arguments
2020-05-26Merge pull request #39050 from timoschwarzer/google-play-billing-4.0Rémi Verschelde
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25Re-implement GodotPayment Android plugin using the Google Play Billing libraryTimo Schwarzer
2020-05-25Stop ignoring hidden files and directories in the `assets` directoryFredia Huya-Kouadio
2020-05-24Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde
Proper surface reset when resuming app on Android
2020-05-24Proper surface reset when resuming app on AndroidPouleyKetchoupp
Just re-creating the window instead of restarting the app entirely.
2020-05-24Use long instead of int for object id in Android java wrapperPouleyKetchoupp
Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated.