Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-06 | Merge pull request #50107 from madmiraal/android-use-lambdas | Rémi Verschelde | |
Replace single method anonymous classes with lambdas in Godot Java code | |||
2021-07-03 | Use static inner classes in Godot Java code | Marcel Admiraal | |
2021-07-03 | Replace single method anonymous classes with lambdas in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50085 from madmiraal/android-replace-stringbuffer | Rémi Verschelde | |
Use StringBuilder instead StringBuffer in Godot Java code | |||
2021-07-02 | Merge pull request #50083 from madmiraal/android-fix-raw-use | Rémi Verschelde | |
Fix raw use of parameterized Class | |||
2021-07-02 | Remove redundant explicit types in Godot Java code | Marcel Admiraal | |
2021-07-02 | Use StringBuilder instead StringBuffer in Godot Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50078 from madmiraal/android-remove-unused-imports | Rémi Verschelde | |
2021-07-02 | Fix raw use of parameterized Class | Marcel Admiraal | |
2021-07-02 | Remove unused imports from Android Java code | Marcel Admiraal | |
2021-07-02 | Merge pull request #50074 from madmiraal/android-replace-c-array | Rémi Verschelde | |
Use Java array declarations not C-style declarations in Android Java code | |||
2021-07-02 | Merge pull request #50072 from madmiraal/android-remove-interface-modifiers | Rémi Verschelde | |
Remove redundant interface modifiers from Android Java code | |||
2021-07-02 | Use Java array declarations not C-style declarations in Android Java code | Marcel Admiraal | |
2021-07-02 | Remove redundant interface modifiers from Android Java code | Marcel Admiraal | |
2021-07-02 | Remove unnecessary semicolons from Android Java code | Marcel Admiraal | |
2021-07-01 | Android: Add `isGame` application attribute, default to true | Rémi Verschelde | |
It can be turned off in the export preset with `package/classify_as_game`. Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame > `android:isGame` > > Whether or not the application is a game. The system may group together > applications classifed as games or display them separately from other > applications. Also fixes replacing `android:allowBackup` in custom builds. | |||
2021-06-30 | Fix unchecked call to put() warning in GodotInputHandler.java | Marcel Admiraal | |
2021-06-24 | Update config versions and deprecate the use of the jcenter maven repo. | ne0fhyk | |
2021-06-22 | Add support for custom debug keystore. | ne0fhyk | |
2021-06-10 | Merge pull request #49435 from madmiraal/add-android-external-dir | Rémi Verschelde | |
Add OS.get_external_data_dir() to get Android external directory | |||
2021-06-10 | Add OS.get_external_data_dir() to get Android external directory | Marcel Admiraal | |
2021-06-10 | Remove unused AudioDriverAndroid from Android | Marcel Admiraal | |
2021-06-07 | Merge pull request #49382 from akien-mga/misc-cleanup | Rémi Verschelde | |
Style: Cleanup uses of double spaces between words | |||
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2021-06-07 | Update Gradle archiveName and destinationDir properties | Marcel Admiraal | |
2021-05-24 | Fixed screen orientation on Android | Szymon Majewski | |
2021-05-19 | Android: Add support for cursor icons | thebestnom | |
2021-04-28 | [Android] fix generateDevTemplate | thebestnom | |
2021-04-27 | Merge pull request #48228 from akien-mga/android-build-tools-30.0.3 | Rémi Verschelde | |
Android: Upgrade buildTools from 30.0.1 to 30.0.3 | |||
2021-04-26 | Remove deprecated xr features properties. These properties are now provided ↵ | Fredia Huya-Kouadio | |
directly by the plugin. | |||
2021-04-26 | Android: Upgrade buildTools from 30.0.1 to 30.0.3 | Rémi Verschelde | |
It seems 30.0.1 had issues with compatibility with JDK 8 and 11, which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796. | |||
2021-04-20 | Merge pull request #47552 from szymonm-google/validation_layers_android | Rémi Verschelde | |
Validation layers on Android | |||
2021-04-14 | Allow to build dev template with symbols | thebestnom | |
2021-04-13 | Merge pull request #47844 from m4gr3d/update_activity_result_callback | Rémi Verschelde | |
Add support for forwarding callbacks from Godot's parent activity | |||
2021-04-12 | Add support for forwarding callbacks from Godot's parent activity. | Fredia Huya-Kouadio | |
2021-04-12 | Fix custom boot splash image scaling. | Fredia Huya-Kouadio | |
2021-04-12 | Validation layers on Android | Szymon Majewski | |
2021-04-09 | Fix issue causing the response callback to be invoked with the invalid ↵ | Fredia Huya-Kouadio | |
`requestCode` and deprecate support for forwarding callbacks from Godot's parent activity. | |||
2021-03-18 | Fixes on android: | Bastiaan Olij | |
- creating Vulkan context instead of OpenGL - checking for validity of ENV in wrapper classes - fix for access to JavaVM from threads | |||
2021-03-17 | Fix onMainRequestPermissionsResult callback for Android plugins. | Fredia Huya-Kouadio | |
2021-03-16 | Enable `doNotStrip` when doing development/debugging within Android Studio | Fredia Huya-Kouadio | |
2021-03-16 | Leverage java annotations to simplify the logic used to register the Godot ↵ | Fredia Huya-Kouadio | |
plugin methods. | |||
2021-03-12 | Non functional to non-functional | MrBrain295 | |
2021-02-26 | Update the logic to load Godot Android plugins packaged into the binary. | Fredia Huya-Kouadio | |
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction. | |||
2021-02-24 | Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master | Rémi Verschelde | |
Update the initialization timeline for the Godot fragment | |||
2021-02-24 | Update the initialization timeline for the Godot fragment to be more ↵ | Fredia Huya-Kouadio | |
consistent with the previous activity based timeline. | |||
2021-02-24 | Add logic to record the version of the Godot engine for the Android platform. | Fredia Huya-Kouadio | |
2021-02-18 | Disable engine splash logic on Android; this is now handled by the Android ↵ | Fredia Huya-Kouadio | |
theme api. In addition, add support for scaling and applying filter to the splash screen on Android. One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up. | |||
2021-02-17 | Add missing `ndkVersion` to the library gradle build config. | Fredia Huya-Kouadio | |
2021-02-17 | Revert AGP to version 4.0.1 as a workaround to ↵ | Fredia Huya-Kouadio | |
https://issuetracker.google.com/issues/171235570 in version 4.1.x |