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2020-08-30Fix issue causing the textedit to move upwardFredia Huya-Kouadio
2020-08-27Merge pull request #41550 from ↵Rémi Verschelde
godotengine/revert-40671-virtual-keyboard-height-fix Revert "Fix virtual keyboard height regression"
2020-08-26Merge pull request #41549 from ↵Rémi Verschelde
godotengine/revert-40484-android-virtual-keyboard-adjustment Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26Revert "Fix virtual keyboard height regression"Fredia Huya-Kouadio
2020-08-26Revert "Disable virtual keyboard focus adjustment on Android"Fredia Huya-Kouadio
2020-08-26Revert "Move PopupWindow logic to GodotEditText on Android"Fredia Huya-Kouadio
2020-08-05Add 'Export App Bundle' to Android Export OptionsAman Jain
2020-07-28Move PopupWindow logic to GodotEditText on AndroidPouleyKetchoupp
2020-07-27Merge pull request #40706 from akien-mga/style-fix-file_format-macosRémi Verschelde
Fix code format scripts compat with non-GNU Unices
2020-07-27Style: Fix code format scripts compat with non-GNU UnicesRémi Verschelde
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
2020-07-27Merge pull request #40671 from nekomatata/virtual-keyboard-height-fixRémi Verschelde
Fix virtual keyboard height regression
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
2020-07-24Fix virtual keyboard height regressionPouleyKetchoupp
Disabling virtual keyboard focus adjustement caused get_keyboard_height to always return 0 because it was calculated when the view is resized. In order to fix it, a PopupWindow is now created on top of the main view and is set for focus adjustments so the keyboard size can be calculated based on this popup without affecting the main view.
2020-07-24Write an AndroidManifest.xml file to be merged with app module's manifest.Aman Jain
2020-07-21Android: Keyboard modifier and arrow key supportthebestnom
2020-07-20Merge pull request #40422 from amanj120/forward_port_bundle_pr_resourcesRémi Verschelde
Create strings.xml files in the Gradle project to handle localization
2020-07-20Disable virtual keyboard focus adjustment on AndroidPouleyKetchoupp
Fixes #37190 The default adjustment setting was causing the view to pan down in order to adjust the focus on the text content. We don't need any focus adjustment since we're using a fixed size window for our application. Documentation: https://developer.android.com/reference/android/view/WindowManager.LayoutParams#SOFT_INPUT_ADJUST_NOTHING
2020-07-15Create strings.xml files in the gradle project to handle localizationAman Jain
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-06-27Fix the logic to enable focus awarenessFredia Huya-Kouadio
2020-06-25Enable the ability to use Godot as a subview within an Android appFredia Huya-Kouadio
2020-06-22Follow up cleanup for the godotpayment project moduleFredia Huya-Kouadio
2020-06-22Remove GodotPayment android pluginTimo Schwarzer
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
2020-06-16Clean up the `GodotPlugin` public API.Fredia Huya-Kouadio
2020-06-04Add support for focus awarenessFredia Huya-Kouadio
2020-05-28Add missing consumePurchase plugin method for GodotPaymentvolzhs
2020-05-27Validate that `Use Custom Build` is enabled when `Plugins` are selectedFredia Huya-Kouadio
Remove `GodotPayment` from the default build template
2020-05-27Provide the ability for clients of the Godot library to add their own ↵Fredia Huya-Kouadio
command line arguments
2020-05-26Merge pull request #39050 from timoschwarzer/google-play-billing-4.0Rémi Verschelde
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25Re-implement GodotPayment Android plugin using the Google Play Billing libraryTimo Schwarzer
2020-05-25Stop ignoring hidden files and directories in the `assets` directoryFredia Huya-Kouadio
2020-05-24Merge pull request #39004 from nekomatata/android-reset-surfaceRémi Verschelde
Proper surface reset when resuming app on Android
2020-05-24Proper surface reset when resuming app on AndroidPouleyKetchoupp
Just re-creating the window instead of restarting the app entirely.
2020-05-24Use long instead of int for object id in Android java wrapperPouleyKetchoupp
Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated.
2020-05-20Merge pull request #38309 from SkyLucilfer/AndroidLineEditRémi Verschelde
Fix Android LineEdit editing bugs
2020-05-19Style: Fix unnecessary semicolons that confused clang-formatRémi Verschelde
2020-05-17Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio
2020-05-16Fix Android LineEdit editing bugsSkyJJ
2020-05-16Merge pull request #37924 from thebestnom/migrate-to-androidXRémi Verschelde
Android: Migrate deprecated support library to AndroidX
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-05-10Android: Migrate deprecated support library to AndroidXthebestnom
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-05-06clang-format: Add JavaImportGroups for Java codeRémi Verschelde
2020-05-05Address `OS.request_permissions()` bug when non-platform permission(s) is ↵Fredia Huya-Kouadio
included
2020-04-23Fix Android templates size regressionFredia Huya-Kouadio
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
2020-04-15Migrate legacy apache dependency to the GodotPayment pluginfhuya
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
2020-04-14Android: Bump build tools to 29.0.3Rémi Verschelde
2020-04-13Delete unused drawable resources.fhuya
2020-04-10Add signal support to Godot Android plugin:fhuya
Supports registering and emitting signal from a Godot Android plugin