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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-06-01
Merge pull request #61579 from madmiraal/android-kotlin-java-version
Rémi Verschelde
2022-06-01
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-05-31
Misc editor tweaks and polishes:
Fredia Huya-Kouadio
2022-05-27
Only use Android fullscreen theme for splash screen
Marcel Admiraal
2022-05-23
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
Rémi Verschelde
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-23
Remove duplicate Android sensor listener registrations
Marcel Admiraal
2022-05-03
Merge pull request #60553 from madmiraal/separate-display_safe_area
Rémi Verschelde
2022-05-02
Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main
Rémi Verschelde
2022-05-02
Fix screen_get_usable_rect returning display safe area
Marcel Admiraal
2022-05-02
Merge pull request #60551 from madmiraal/implement-3466
Rémi Verschelde
2022-04-29
Merge pull request #60563 from madmiraal/fix-60562
Rémi Verschelde
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-27
Update Meta hand tracking version
Fredy Huya-Kouadio
2022-04-27
Check for null when retrieving clip data item text on Android
Marcel Admiraal
2022-04-26
Add a method for obtaining display cutouts on Android
Marcel Admiraal
2022-04-25
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
Rémi Verschelde
2022-04-25
Merge pull request #60457 from madmiraal/replace-index-iterators
Rémi Verschelde
2022-04-25
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
Rémi Verschelde
2022-04-23
Replace index iterators with for each loops.
Marcel Admiraal
2022-04-22
Remove superfluous check for minimum Android SDK.
Marcel Admiraal
2022-04-22
Remove superfluous Android InputManager interface and implementation
Marcel Admiraal
2022-04-22
Remove superfluous null check
Marcel Admiraal
2022-04-04
Update the editor display scale based on the device's scaled density
Fredia Huya-Kouadio
2022-04-04
Update `resize` settings:
Fredia Huya-Kouadio
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-14
Setup logic to publish the Godot Android library to MavenCentral
Fredia Huya-Kouadio
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
Add screen_get_refresh_rate to DisplayServer
jordi
2022-01-26
Fix XR Android manifest metadata
Fredia Huya-Kouadio
2022-01-19
Add `DisplayServer.clipboard_has()` to check clipboard content
Haoyu Qiu
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-21
Fix Android Studio builds.
ne0fhyk
2021-12-15
Only rotate Android sensor values for sensors that need them rotated
Marcel Admiraal
2021-12-09
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master
Rémi Verschelde
2021-12-09
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master
Rémi Verschelde
2021-12-09
Add support for configuring the xr hand tracking frequency mode
ne0fhyk
2021-12-09
Enable configuration of the `android:excludeFromRecents` activity attribute.
Fredia Huya-Kouadio
2021-12-08
Add configs to specify the min and target sdk versions.
Fredia Huya-Kouadio
2021-11-22
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
Rémi Verschelde
2021-11-21
Fix Android `get_screen_orientation()` not returning valid values
Marcel Admiraal
2021-11-20
Add support for OpenXR export configurations.
Fredia Huya-Kouadio
2021-11-15
Drop pointless Android depth buffer setting
Pedro J. Estébanez
2021-11-09
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
Rémi Verschelde
2021-11-03
Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...
Fredia Huya-Kouadio
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...
Pedro J. Estébanez
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