Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-17 | Fix parsing of the `keep_screen_on` display setting | Fredia Huya-Kouadio | |
2022-11-17 | Android: Fix parsing `keep_screen_on` setting | Rémi Verschelde | |
Boolean stringification changed in Godot 4.0. Fixes #67034. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2022-11-16 | Fix 'save & restart' logic for the Android Editor | Fredia Huya-Kouadio | |
2022-11-10 | Upgrade Android gradle plugin to version 7.2.1 | Fredia Huya-Kouadio | |
2022-11-07 | Small set of fixes to the input logic | Fredia Huya-Kouadio | |
2022-10-22 | Add double_tap attribute to InputEventScreenTouch | Fredia Huya-Kouadio | |
This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events. | |||
2022-10-18 | Delete Android godot-lib with the old naming scheme | Fredia Huya-Kouadio | |
Update the `clean` task configuration: running `gradlew clean` will now properly delete the generated build artifacts | |||
2022-10-05 | Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main | Fredia Huya-Kouadio | |
Cleanup of the Android cursor shape logic | |||
2022-10-05 | Cleanup of the Android cursor shape logic | Fredia Huya-Kouadio | |
2022-10-05 | Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event | Fredia Huya-Kouadio | |
Fix null in android keyboard handling. | |||
2022-10-05 | Fix null in android keyboard handling. | Jason Knight | |
2022-10-05 | Fix the gradle build configuration for the Android platform following ↵ | Fredia Huya-Kouadio | |
https://github.com/godotengine/godot/pull/66242 | |||
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-09-12 | Exclude small screens from the set of supported devices. | Fredia Huya-Kouadio | |
2022-09-12 | Update the versioning logic for the Godot Android Editor | Fredia Huya-Kouadio | |
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code. | |||
2022-09-08 | Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main | Rémi Verschelde | |
Fix issue causing the project manager to crash because of missing path argument | |||
2022-09-07 | Fix issue causing the project manager to crash because of missing path argument | Fredia Huya-Kouadio | |
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur. | |||
2022-09-07 | Enable long press, pan and scale gestures for the Godot Android Editor | Fredia Huya-Kouadio | |
Fix the bug causing the editor to crash when running the project. | |||
2022-09-07 | Cleanup the Android input logic implementation | Fredia Huya-Kouadio | |
2022-08-25 | Unify bits, arch, and android_arch into env["arch"] | Aaron Franke | |
Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-08-15 | Fix issue preventing the Android Editor from displaying the project content | Fredia Huya-Kouadio | |
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached. This in turn caused an infinite loop in the file scanner preventing the project's content from showing up. | |||
2022-08-08 | Merge pull request #62885 from madmiraal/fix-59931 | Rémi Verschelde | |
2022-08-04 | Add support for multiple virtual keyboard types | Brian Semrau | |
2022-07-26 | Address remaining scoped storage regressions | Fredia Huya-Kouadio | |
- Accelerate common path used to check the storage scope for a given path - Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time | |||
2022-07-13 | Fix incorrect Android scancodes | Marcel Admiraal | |
2022-07-05 | Add full support for Android scoped storage. | Fredia Huya-Kouadio | |
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately. | |||
2022-06-26 | Merge pull request #61691 from madmiraal/android-ndk-23 | Rémi Verschelde | |
Upgrade Android NDK to r23 LTS | |||
2022-06-25 | Merge pull request #62289 from madmiraal/fix-61816 | Fredia Huya-Kouadio | |
Remove broken scroll gesture on Android | |||
2022-06-25 | Upgrade Android NDK to r23 LTS | Marcel Admiraal | |
2022-06-23 | Update android:targetSdkVersion from 30 to 31 | Gustavo Maciel | |
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk | |||
2022-06-21 | Remove broken scroll gesture on Android | Marcel Admiraal | |
2022-06-16 | Ensure joystick has been added or not already removed when processing input | Marcel Admiraal | |
2022-06-09 | Migrate the Godot Editor java source file to Kotlin. | Fredia Huya-Kouadio | |
2022-06-01 | Merge pull request #61579 from madmiraal/android-kotlin-java-version | Rémi Verschelde | |
Ensure Android Java and Kotlin compile to the same version | |||
2022-06-01 | Ensure Android Java and Kotlin compile to the same version | Marcel Admiraal | |
2022-05-31 | Misc editor tweaks and polishes: | Fredia Huya-Kouadio | |
- Using a bucketized approach to select the editor scale in order to avoid too high values - Add default app dimensions: used on Android devices with free floating app windows to set the default app frame - Add ability to launch the Game window in an adjacent frame when in multi window mode | |||
2022-05-27 | Only use Android fullscreen theme for splash screen | Marcel Admiraal | |
2022-05-23 | Merge pull request #61333 from m4gr3d/fix_restart_logic_main | Rémi Verschelde | |
2022-05-23 | Fix the logic to restart the Godot application | Fredia Huya-Kouadio | |
2022-05-23 | Remove duplicate Android sensor listener registrations | Marcel Admiraal | |
2022-05-03 | Merge pull request #60553 from madmiraal/separate-display_safe_area | Rémi Verschelde | |
2022-05-02 | Merge pull request #60638 from m4gr3d/support_hand_tracking_v2_main | Rémi Verschelde | |
2022-05-02 | Fix screen_get_usable_rect returning display safe area | Marcel Admiraal | |
2022-05-02 | Merge pull request #60551 from madmiraal/implement-3466 | Rémi Verschelde | |
Add a method for obtaining display cutouts on Android | |||
2022-04-29 | Merge pull request #60563 from madmiraal/fix-60562 | Rémi Verschelde | |
2022-04-28 | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵ | bruvzg | |
Windows. Implement TextServer word break method. | |||
2022-04-27 | Update Meta hand tracking version | Fredy Huya-Kouadio | |
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/ | |||
2022-04-27 | Check for null when retrieving clip data item text on Android | Marcel Admiraal | |
2022-04-26 | Add a method for obtaining display cutouts on Android | Marcel Admiraal | |
2022-04-25 | Merge pull request #60433 from madmiraal/remove-superfluous-null-check | Rémi Verschelde | |
Remove superfluous null check |