Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-27 | Android: Reapply custom changes to Google expansion.downloader lib | Rémi Verschelde | |
I don't know why they're needed, but readding for now to keep things working as they were. | |||
2019-08-27 | Android: Resync Google expansion.downloader library with upstream, unmodified | Rémi Verschelde | |
Synced with https://github.com/google/play-apk-expansion/commit/9ecf54e5ce7c5a74a2eeedcec4d940ea52b16f0e. | |||
2019-08-27 | Android: Reapply changes to Google licensing lib from #24145 | Rémi Verschelde | |
But document them better this time. | |||
2019-08-27 | Android: Resync Google licensing lib with upstream, unmodified | Rémi Verschelde | |
It had been synced with style changes (spaces -> tabs), not sure why I accepted to merge it this way back then... Synced with https://github.com/google/play-licensing/commit/eb57657f666363914085cdde49d875cf49f5ab06, same as before. Custom-changes will be reapplied in the next commit, if relevant. | |||
2019-08-27 | Android: Fix another regression with Secure.ANDROID_ID | Rémi Verschelde | |
Regression from #24145, which was missed in #28146. | |||
2019-08-26 | Update the fallback input mapping for the Oculus mobile devices. | fhuya | |
2019-08-21 | Merge pull request #31437 from volzhs/vibrate-mobile | Rémi Verschelde | |
Support vibration for Android and iOS | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-20 | Shut down Godot processes on app exit. | fhuya | |
2019-07-02 | Merge pull request #29824 from m4gr3d/add_ovr_export | Rémi Verschelde | |
Add XR mode selection to the Android export process. | |||
2019-07-02 | Add XR mode selection to the Android export process. | fhuya | |
2019-06-21 | Fix some keyboards not working with Android | lawnjelly | |
Fixes #17004 Currently the keydown and keyup messages are handled with method like this: if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { // joystick input } else { // keyboard input } The constant for SOURCE_DPAD is 513 10 0000 0001 and the constant for SOURCE_KEYBOARD is 257 1 0000 0001 However, rather confusingly, for many keyboards the source sent by android is 769 11 0000 0001 Thus the keyboard is passing the check as being a DPAD and being processed as a joystick rather than keyboard. This PR handles the specific case of 769, allowing input from physical keyboards. | |||
2019-05-30 | Setup Godot to support the Oculus Mobile SDK. | fhuya | |
2019-05-28 | Android: Include Joysticks/Gamepads which are available on app start. | wombatstampede | |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke | |
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json. | |||
2019-04-19 | Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission | Rémi Verschelde | |
Add camera permissions to android | |||
2019-04-18 | Add camera permissions to android | Bastiaan Olij | |
2019-04-18 | Fix get_unique_id() on Android | volzhs | |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-05 | Restructuring glue code to make it easier to extend | Bastiaan Olij | |
2019-03-08 | Request Android record permission when needed | DESKTOP-3H3MR3A\eloisa | |
2019-03-06 | Restart game on GL context loss on Android | Pedro J. Estébanez | |
Bonus: Remove useless old code about reload hooks Fixes #22955. | |||
2019-02-27 | Android: Fixed a possible crash in keyboard hide method. It's called not ↵ | Ivan Ponomarev | |
from main thread so InputMethodManager can't be used directly. | |||
2019-01-15 | Fix Android keep screen on working properly | volzhs | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-18 | Fix lint error/warning while building android template | volzhs | |
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-10-29 | Style: Apply clang-format to wrongly formatted files | Rémi Verschelde | |
2018-10-29 | Prevent a device to be added/deleted more than once on Android | Xavier Sellier | |
cherry-picked from fb5a601217eed9da6c9b4260c3dfc775abee2733 | |||
2018-10-02 | Many more fixes for GLES2 mobile export. Also added ability to turn on ↵ | Juan Linietsky | |
OpenGL debugging on Android export. | |||
2018-09-27 | Add support for onRequestPermissionsResult() | FeralBytes | |
Credit goes to @vanyasem https://github.com/vanyasem/Godot-AndroidPermissions But this is a much needed feature to support Android beyond API 21. Fixed style errors again. | |||
2018-09-05 | Add clipboard operation for android OS | Xavier Sellier | |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-17 | Fix keep screen on property path for Android/iOS/UWP | volzhs | |
2018-06-27 | Fix possible NullPointerException crash on cancel payment | Konstantin Zaitsev | |
2018-06-26 | Implement OpenGL ES rasterizer selection logic for Android. | geequlim | |
2018-05-09 | Remove android compatibility under API 16 | volzhs | |
2018-04-19 | Provide error details when in-app purchase fails | Ruslan Mustakov | |
2018-04-16 | Fix Android input source checks | Ruslan Mustakov | |
Input source types are not pure bit flags, they are combinations of flags, so != 0 check was incorrect and resulted in crashes later, when trying to obtain the device. | |||
2018-02-18 | Remove some debugging prints on Android | Hugo Locurcio | |
2018-02-14 | Add signals and a check function for Android service connectivity. | Xavier Sellier | |
- Add a iap_connect and iap_disconnect events for android platform. - Add isConnected() function returning true if its connected to android service, false otherwise (cherry picked from commit 546b48813f2b75481d846957275f6d4eecd8de3c) | |||
2018-02-13 | Fix broken APK expansion due to missed option renames | Rémi Verschelde | |
Command line options were refactored for 3.0 to follow the common usage of double-dashed long options, but `--main-pack` went through the cracks. Fixes #16533. | |||
2018-01-17 | Fix Android onTextChanged crash | Ruslan Mustakov | |
As it turns out, onTextChanged supplies a mutable CharSequence, which lead to crashes or unexpected behaviour when input was coming faster than it was processed. | |||
2018-01-07 | Fix Android multi touch | volzhs | |
Fix #11798 | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-10 | Style: Apply clang-format to Java files | Rémi Verschelde | |
Only those from org/godotengine/godot though, not the thirdparty ones. | |||
2017-12-05 | Improve slang, especially in user-visible parts | Unknown | |
2017-11-11 | Align sensors and implement gravity sensor for Android | Bastiaan Olij | |
2017-10-15 | export onBackPress for Android Module | Ramesh Ravone | |