Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-22 | Remove GodotPayment android plugin | Timo Schwarzer | |
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing | |||
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-05-28 | Add missing consumePurchase plugin method for GodotPayment | volzhs | |
2020-05-25 | Re-implement GodotPayment Android plugin using the Google Play Billing library | Timo Schwarzer | |
2020-05-24 | Use long instead of int for object id in Android java wrapper | PouleyKetchoupp | |
Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated. | |||
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde | |
2020-05-16 | Merge pull request #37924 from thebestnom/migrate-to-androidX | Rémi Verschelde | |
Android: Migrate deprecated support library to AndroidX | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-05-10 | Android: Migrate deprecated support library to AndroidX | thebestnom | |
2020-05-06 | clang-format: Add JavaImportGroups for Java code | Rémi Verschelde | |
2020-04-15 | Migrate legacy apache dependency to the GodotPayment plugin | fhuya | |
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it. | |||
2020-03-17 | Complete the implementation of the GodotPayment plugin. | fhuya | |
Move the remaining plugin components within the plugin source code. | |||
2020-03-09 | Fix initialization of the GodotPayment plugin | fhuya | |
The `onGLRegisterPluginWithGodotNative()` method is supposed to be invoked only by `Godot`. | |||
2020-03-05 | Re-architecture of the Godot Android plugin. | fhuya | |