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AgeCommit message (Expand)Author
2022-04-27Check for null when retrieving clip data item text on AndroidMarcel Admiraal
2022-04-26Add a method for obtaining display cutouts on AndroidMarcel Admiraal
2022-04-25Merge pull request #60433 from madmiraal/remove-superfluous-null-checkRémi Verschelde
2022-04-25Merge pull request #60457 from madmiraal/replace-index-iteratorsRémi Verschelde
2022-04-25Merge pull request #60441 from madmiraal/remove-superfluous-inputmanagerRémi Verschelde
2022-04-23Replace index iterators with for each loops.Marcel Admiraal
2022-04-22Remove superfluous check for minimum Android SDK.Marcel Admiraal
2022-04-22Remove superfluous Android InputManager interface and implementationMarcel Admiraal
2022-04-22Remove superfluous null checkMarcel Admiraal
2022-04-04Update the editor display scale based on the device's scaled densityFredia Huya-Kouadio
2022-03-29Fix flickering issues with low processor mode on AndroidFredia Huya-Kouadio
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
2022-03-14Setup logic to publish the Godot Android library to MavenCentralFredia Huya-Kouadio
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-03Add screen_get_refresh_rate to DisplayServerjordi
2022-01-19Add `DisplayServer.clipboard_has()` to check clipboard contentHaoyu Qiu
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-15Only rotate Android sensor values for sensors that need them rotatedMarcel Admiraal
2021-11-22Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_masterRémi Verschelde
2021-11-21Fix Android `get_screen_orientation()` not returning valid valuesMarcel Admiraal
2021-11-20Add support for OpenXR export configurations.Fredia Huya-Kouadio
2021-11-15Drop pointless Android depth buffer settingPedro J. Estébanez
2021-11-09Merge pull request #54463 from RandomShaper/fix_gl3_32bitsRémi Verschelde
2021-11-03Add default `minSdkVersion` and `targetSdkVersion` in the AndroidManifest.xml...Fredia Huya-Kouadio
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
2021-11-01Drop broken Android 32-bit framebuffer setting for a reliable one for depth b...Pedro J. Estébanez
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-09-08Use current androidx Fragment library instead of legacy librariesMarcel Admiraal
2021-09-01Add support for adding plugin views behind the main view on AndroidPouleyKetchoupp
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-21Check if vibration duration is > 0 on AndroidMarcus Brummer
2021-08-18Delegate handling and implementation of the restart functionality to the Godo...Fredia Huya-Kouadio
2021-08-16Add partial support for Android scoped storage.ne0fhyk
2021-08-13Switch to input buffering on AndroidPedro J. Estébanez
2021-08-12Resolve issue where the Godot app remains stuck when resuming.Fredia Huya-Kouadio
2021-08-12Properly finishes Godot's Android activity when destroyed by the systemMarcus Brummer
2021-07-25Fix various typos with codespellluz paz
2021-07-06Merge pull request #50220 from madmiraal/fix-50125Rémi Verschelde
2021-07-06Remove Android onKeyMultiple overrideMarcel Admiraal
2021-07-06Queue the calls to GodotLib.key when Android virtual done is pressedMarcel Admiraal
2021-07-06Merge pull request #50107 from madmiraal/android-use-lambdasRémi Verschelde
2021-07-03Use static inner classes in Godot Java codeMarcel Admiraal
2021-07-03Replace single method anonymous classes with lambdas in Godot Java codeMarcel Admiraal
2021-07-02Merge pull request #50085 from madmiraal/android-replace-stringbufferRémi Verschelde
2021-07-02Merge pull request #50083 from madmiraal/android-fix-raw-useRémi Verschelde
2021-07-02Remove redundant explicit types in Godot Java codeMarcel Admiraal
2021-07-02Use StringBuilder instead StringBuffer in Godot Java codeMarcel Admiraal