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AgeCommit message (Expand)Author
2022-09-19Split rendering driver project setting into renderer_name and rendering_drive...clayjohn
2022-09-08Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_mainRémi Verschelde
2022-09-07Fix issue causing the project manager to crash because of missing path argumentFredia Huya-Kouadio
2022-09-07Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio
2022-09-07Cleanup the Android input logic implementationFredia Huya-Kouadio
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
2022-08-15Fix issue preventing the Android Editor from displaying the project contentFredia Huya-Kouadio
2022-08-08Merge pull request #62885 from madmiraal/fix-59931Rémi Verschelde
2022-08-04Add support for multiple virtual keyboard typesBrian Semrau
2022-07-26Address remaining scoped storage regressionsFredia Huya-Kouadio
2022-07-13Fix incorrect Android scancodesMarcel Admiraal
2022-07-05Add full support for Android scoped storage.Fredia Huya-Kouadio
2022-06-25Merge pull request #62289 from madmiraal/fix-61816Fredia Huya-Kouadio
2022-06-23Update android:targetSdkVersion from 30 to 31Gustavo Maciel
2022-06-21Remove broken scroll gesture on AndroidMarcel Admiraal
2022-06-16Ensure joystick has been added or not already removed when processing inputMarcel Admiraal
2022-06-01Merge pull request #61579 from madmiraal/android-kotlin-java-versionRémi Verschelde
2022-06-01Ensure Android Java and Kotlin compile to the same versionMarcel Admiraal
2022-05-31Misc editor tweaks and polishes:Fredia Huya-Kouadio
2022-05-23Merge pull request #61333 from m4gr3d/fix_restart_logic_mainRémi Verschelde
2022-05-23Fix the logic to restart the Godot applicationFredia Huya-Kouadio
2022-05-23Remove duplicate Android sensor listener registrationsMarcel Admiraal
2022-05-02Fix screen_get_usable_rect returning display safe areaMarcel Admiraal
2022-05-02Merge pull request #60551 from madmiraal/implement-3466Rémi Verschelde
2022-04-29Merge pull request #60563 from madmiraal/fix-60562Rémi Verschelde
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg
2022-04-27Check for null when retrieving clip data item text on AndroidMarcel Admiraal
2022-04-26Add a method for obtaining display cutouts on AndroidMarcel Admiraal
2022-04-25Merge pull request #60433 from madmiraal/remove-superfluous-null-checkRémi Verschelde
2022-04-25Merge pull request #60457 from madmiraal/replace-index-iteratorsRémi Verschelde
2022-04-25Merge pull request #60441 from madmiraal/remove-superfluous-inputmanagerRémi Verschelde
2022-04-23Replace index iterators with for each loops.Marcel Admiraal
2022-04-22Remove superfluous check for minimum Android SDK.Marcel Admiraal
2022-04-22Remove superfluous Android InputManager interface and implementationMarcel Admiraal
2022-04-22Remove superfluous null checkMarcel Admiraal
2022-04-04Update the editor display scale based on the device's scaled densityFredia Huya-Kouadio
2022-03-29Fix flickering issues with low processor mode on AndroidFredia Huya-Kouadio
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
2022-03-14Setup logic to publish the Godot Android library to MavenCentralFredia Huya-Kouadio
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-03Add screen_get_refresh_rate to DisplayServerjordi
2022-01-19Add `DisplayServer.clipboard_has()` to check clipboard contentHaoyu Qiu
2022-01-04Style: Remove inconsistently used `@author` docstringsRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-15Only rotate Android sensor values for sensors that need them rotatedMarcel Admiraal
2021-11-22Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_masterRémi Verschelde
2021-11-21Fix Android `get_screen_orientation()` not returning valid valuesMarcel Admiraal
2021-11-20Add support for OpenXR export configurations.Fredia Huya-Kouadio
2021-11-15Drop pointless Android depth buffer settingPedro J. Estébanez
2021-11-09Merge pull request #54463 from RandomShaper/fix_gl3_32bitsRémi Verschelde