Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-15 | Create strings.xml files in the gradle project to handle localization | Aman Jain | |
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-16 | Clean up the `GodotPlugin` public API. | Fredia Huya-Kouadio | |
2020-05-27 | Provide the ability for clients of the Godot library to add their own ↵ | Fredia Huya-Kouadio | |
command line arguments | |||
2020-05-24 | Merge pull request #39004 from nekomatata/android-reset-surface | Rémi Verschelde | |
Proper surface reset when resuming app on Android | |||
2020-05-24 | Proper surface reset when resuming app on Android | PouleyKetchoupp | |
Just re-creating the window instead of restarting the app entirely. | |||
2020-05-24 | Use long instead of int for object id in Android java wrapper | PouleyKetchoupp | |
Using int for 64-bit values might cause issues with objects not found in ObjectDB when the id is truncated. | |||
2020-05-20 | Merge pull request #38309 from SkyLucilfer/AndroidLineEdit | Rémi Verschelde | |
Fix Android LineEdit editing bugs | |||
2020-05-17 | Implementation of the Godot Android Plugin configuration file | Fredia Huya-Kouadio | |
2020-05-16 | Fix Android LineEdit editing bugs | SkyJJ | |
2020-05-16 | Merge pull request #37924 from thebestnom/migrate-to-androidX | Rémi Verschelde | |
Android: Migrate deprecated support library to AndroidX | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-05-10 | Android: Migrate deprecated support library to AndroidX | thebestnom | |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde | |
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet. | |||
2020-05-10 | Style: Add missing copyright headers | Rémi Verschelde | |
2020-05-06 | clang-format: Add JavaImportGroups for Java code | Rémi Verschelde | |
2020-05-05 | Address `OS.request_permissions()` bug when non-platform permission(s) is ↵ | Fredia Huya-Kouadio | |
included | |||
2020-04-23 | Fix Android templates size regression | Fredia Huya-Kouadio | |
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default. | |||
2020-04-15 | Migrate legacy apache dependency to the GodotPayment plugin | fhuya | |
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it. | |||
2020-04-13 | Delete unused drawable resources. | fhuya | |
2020-04-10 | Add signal support to Godot Android plugin: | fhuya | |
Supports registering and emitting signal from a Godot Android plugin | |||
2020-04-08 | Display Server support | PouleyKetchoupp | |
2020-04-03 | Vulkan rendering for Android | PouleyKetchoupp | |
2020-03-28 | Fix copyright headers for recently added files | Rémi Verschelde | |
2020-03-21 | Make file formatting comply with POSIX and Unix standards | Aaron Franke | |
UTF-8, LF, no BOM, and newlines at the end of files | |||
2020-03-19 | Update the naming scheme for the GodotPlugin's methods in preparate of the ↵ | fhuya | |
vulkan integration. | |||
2020-03-17 | Complete the implementation of the GodotPayment plugin. | fhuya | |
Move the remaining plugin components within the plugin source code. | |||
2020-03-17 | Merge pull request #36906 from m4gr3d/enable_android_studio_debugging | Rémi Verschelde | |
Enable Android Studio debugging | |||
2020-03-13 | Fix text_entered signal when max_length is used in LineEdit on Android | PouleyKetchoupp | |
Fixes #35954 | |||
2020-03-08 | Enable Android studio debugger. | fhuya | |
2020-03-06 | Trim the whitespace around the plugins names. | fhuya | |
2020-03-05 | Re-architecture of the Godot Android plugin. | fhuya | |
2020-03-05 | Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ↵ | fhuya | |
and its accompanying components. The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase. | |||
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-01-31 | Fixed LineEdit virtual keyboard inputs on Android | PouleyKetchoupp | |
Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android. | |||
2020-01-27 | Address crash caused by missing dependency. | fhuya | |
2020-01-27 | Address crash caused by missing dependency. | fhuya | |
2020-01-23 | Android virtual keyboard respecting LineEdit max length. | Bruno Lourenço | |
2020-01-14 | Add support for Android adaptive icons. | Bruno Lourenço | |
2020-01-13 | fixes android double tap regression | Alexander Holland | |
2020-01-10 | Fixes Android FileDialog | Alexander Holland | |
- Go up was not working, simplify was used one time too much - Added GestureHandler - Added doubleTap to recognize open dir - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-22 | i18n: Sync translations with Weblate + update template | Rémi Verschelde | |
Also fix a few stray clang-format formatting errors that passed through CI unnoticed. | |||
2019-12-17 | Fix crash on Android with no manifest permissions. | Fabio Alessandrelli | |
API allows for null array of permissions. It is now normalized with an empty array. | |||
2019-12-14 | Add GodotNetUtils Java class for Android. | Fabio Alessandrelli | |
Provides access to a MulticastLock. As specified by the Android API, broadcast/multicast packets may be filtered on some phones unless the application explicitly acquires a "MulticastLock". | |||
2019-11-22 | Style: Add missing copyright headers | Rémi Verschelde | |
2019-10-22 | Add request permission automatically at android | Cagdas | |
2019-10-22 | Merge pull request #32858 from m4gr3d/expand_singleton_base_api | Rémi Verschelde | |
Add `View SingletonBase#onMainCreateView(Activity activity)` api |