Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-05 | Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main | Fredia Huya-Kouadio | |
Cleanup of the Android cursor shape logic | |||
2022-10-05 | Cleanup of the Android cursor shape logic | Fredia Huya-Kouadio | |
2022-10-05 | Merge pull request #66941 from winterpixelgames/bugfix-android-null-input-event | Fredia Huya-Kouadio | |
Fix null in android keyboard handling. | |||
2022-10-05 | Fix null in android keyboard handling. | Jason Knight | |
2022-10-05 | Fix the gradle build configuration for the Android platform following ↵ | Fredia Huya-Kouadio | |
https://github.com/godotengine/godot/pull/66242 | |||
2022-09-19 | Split rendering driver project setting into renderer_name and ↵ | clayjohn | |
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). | |||
2022-09-08 | Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main | Rémi Verschelde | |
Fix issue causing the project manager to crash because of missing path argument | |||
2022-09-07 | Fix issue causing the project manager to crash because of missing path argument | Fredia Huya-Kouadio | |
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur. | |||
2022-09-07 | Enable long press, pan and scale gestures for the Godot Android Editor | Fredia Huya-Kouadio | |
Fix the bug causing the editor to crash when running the project. | |||
2022-09-07 | Cleanup the Android input logic implementation | Fredia Huya-Kouadio | |
2022-08-25 | Unify bits, arch, and android_arch into env["arch"] | Aaron Franke | |
Fully removes the `bits` option and adapts the code that relied on it. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-08-15 | Fix issue preventing the Android Editor from displaying the project content | Fredia Huya-Kouadio | |
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached. This in turn caused an infinite loop in the file scanner preventing the project's content from showing up. | |||
2022-08-08 | Merge pull request #62885 from madmiraal/fix-59931 | Rémi Verschelde | |
2022-08-04 | Add support for multiple virtual keyboard types | Brian Semrau | |
2022-07-26 | Address remaining scoped storage regressions | Fredia Huya-Kouadio | |
- Accelerate common path used to check the storage scope for a given path - Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time | |||
2022-07-13 | Fix incorrect Android scancodes | Marcel Admiraal | |
2022-07-05 | Add full support for Android scoped storage. | Fredia Huya-Kouadio | |
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately. | |||
2022-06-25 | Merge pull request #62289 from madmiraal/fix-61816 | Fredia Huya-Kouadio | |
Remove broken scroll gesture on Android | |||
2022-06-23 | Update android:targetSdkVersion from 30 to 31 | Gustavo Maciel | |
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk | |||
2022-06-21 | Remove broken scroll gesture on Android | Marcel Admiraal | |
2022-06-16 | Ensure joystick has been added or not already removed when processing input | Marcel Admiraal | |
2022-06-01 | Merge pull request #61579 from madmiraal/android-kotlin-java-version | Rémi Verschelde | |
Ensure Android Java and Kotlin compile to the same version | |||
2022-06-01 | Ensure Android Java and Kotlin compile to the same version | Marcel Admiraal | |
2022-05-31 | Misc editor tweaks and polishes: | Fredia Huya-Kouadio | |
- Using a bucketized approach to select the editor scale in order to avoid too high values - Add default app dimensions: used on Android devices with free floating app windows to set the default app frame - Add ability to launch the Game window in an adjacent frame when in multi window mode | |||
2022-05-23 | Merge pull request #61333 from m4gr3d/fix_restart_logic_main | Rémi Verschelde | |
2022-05-23 | Fix the logic to restart the Godot application | Fredia Huya-Kouadio | |
2022-05-23 | Remove duplicate Android sensor listener registrations | Marcel Admiraal | |
2022-05-02 | Fix screen_get_usable_rect returning display safe area | Marcel Admiraal | |
2022-05-02 | Merge pull request #60551 from madmiraal/implement-3466 | Rémi Verschelde | |
Add a method for obtaining display cutouts on Android | |||
2022-04-29 | Merge pull request #60563 from madmiraal/fix-60562 | Rémi Verschelde | |
2022-04-28 | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵ | bruvzg | |
Windows. Implement TextServer word break method. | |||
2022-04-27 | Check for null when retrieving clip data item text on Android | Marcel Admiraal | |
2022-04-26 | Add a method for obtaining display cutouts on Android | Marcel Admiraal | |
2022-04-25 | Merge pull request #60433 from madmiraal/remove-superfluous-null-check | Rémi Verschelde | |
Remove superfluous null check | |||
2022-04-25 | Merge pull request #60457 from madmiraal/replace-index-iterators | Rémi Verschelde | |
Replace index iterators with for each loops. | |||
2022-04-25 | Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager | Rémi Verschelde | |
Remove superfluous Android InputManager interface and implementation | |||
2022-04-23 | Replace index iterators with for each loops. | Marcel Admiraal | |
2022-04-22 | Remove superfluous check for minimum Android SDK. | Marcel Admiraal | |
2022-04-22 | Remove superfluous Android InputManager interface and implementation | Marcel Admiraal | |
2022-04-22 | Remove superfluous null check | Marcel Admiraal | |
2022-04-04 | Update the editor display scale based on the device's scaled density | Fredia Huya-Kouadio | |
2022-03-29 | Fix flickering issues with low processor mode on Android | Fredia Huya-Kouadio | |
2022-03-28 | Android port of the Godot Editor | Fredy Huya-Kouadio | |
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com> | |||
2022-03-14 | Setup logic to publish the Godot Android library to MavenCentral | Fredia Huya-Kouadio | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-03 | Add screen_get_refresh_rate to DisplayServer | jordi | |
2022-01-19 | Add `DisplayServer.clipboard_has()` to check clipboard content | Haoyu Qiu | |
2022-01-04 | Style: Remove inconsistently used `@author` docstrings | Rémi Verschelde | |
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-12-15 | Only rotate Android sensor values for sensors that need them rotated | Marcel Admiraal | |