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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2023-05-12
Fix double tap & drag on Android
Omar Shehata
2023-04-24
Fix potential null in android text entry system.
Jason Knight
2023-03-30
Bump the target SDK version to 33 (Android 13)
Fredia Huya-Kouadio
2023-03-27
Fix directory access when the running app has the `All files access` permission
Fredia Huya-Kouadio
2023-03-27
Use the new API for virtual keyboard height detection on Android, bugfix
necrashter
2023-02-22
Enable granular control of touchscreen related settings
Fredia Huya-Kouadio
2023-02-07
Downgrade the vulkan abort logic to a warning
Fredia Huya-Kouadio
2023-02-06
Improve logic to detect whether vulkan is used for rendering
Fredia Huya-Kouadio
2023-02-05
Improve vulkan capability detection on Android
Fredia Huya-Kouadio
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-02-01
Implement file provider capabilities
Fredia Huya-Kouadio
2023-01-26
Merge pull request #72106 from m4gr3d/fix_godot_android_editor_4_crash_after_...
Rémi Verschelde
2023-01-26
Fix the issue causing the Godot Android Editor to crash when returning from t...
Fredia Huya-Kouadio
2023-01-25
Address kotlin build warnings
Fredia Huya-Kouadio
2023-01-23
Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main
Rémi Verschelde
2023-01-23
Cleanup and unify keyboard input.
bruvzg
2023-01-23
Convert en_GB spelling to en_US with codespell
Rémi Verschelde
2023-01-22
Update the logic to calculate the screen scale on Android
Fredia Huya-Kouadio
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-14
Merge pull request #69990 from exoticorn/fix-android-touch-input
Fredia Huya-Kouadio
2022-12-12
handle ambiguous input events as touch events
Dennis Ranke
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-27
Add missing display server overrides
Fredia Huya-Kouadio
2022-11-17
Fix parsing of the `keep_screen_on` display setting
Fredia Huya-Kouadio
2022-11-17
Android: Fix parsing `keep_screen_on` setting
Rémi Verschelde
2022-11-07
Small set of fixes to the input logic
Fredia Huya-Kouadio
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-05
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Fredia Huya-Kouadio
2022-10-05
Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
Fix null in android keyboard handling.
Jason Knight
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-08
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-07
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-08-15
Fix issue preventing the Android Editor from displaying the project content
Fredia Huya-Kouadio
2022-08-08
Merge pull request #62885 from madmiraal/fix-59931
Rémi Verschelde
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-07-26
Address remaining scoped storage regressions
Fredia Huya-Kouadio
2022-07-13
Fix incorrect Android scancodes
Marcel Admiraal
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-06-21
Remove broken scroll gesture on Android
Marcel Admiraal
2022-06-16
Ensure joystick has been added or not already removed when processing input
Marcel Admiraal
2022-05-31
Misc editor tweaks and polishes:
Fredia Huya-Kouadio
2022-05-23
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
Rémi Verschelde
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-23
Remove duplicate Android sensor listener registrations
Marcel Admiraal
2022-05-02
Fix screen_get_usable_rect returning display safe area
Marcel Admiraal
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