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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-12-04
Use system fonts as fallback and improve system font handling.
bruvzg
2022-11-29
Enable GLES3 on Android
clayjohn
2022-11-27
Add missing display server overrides
Fredia Huya-Kouadio
2022-11-17
Fix parsing of the `keep_screen_on` display setting
Fredia Huya-Kouadio
2022-11-17
Android: Fix parsing `keep_screen_on` setting
Rémi Verschelde
2022-11-07
Small set of fixes to the input logic
Fredia Huya-Kouadio
2022-10-22
Add double_tap attribute to InputEventScreenTouch
Fredia Huya-Kouadio
2022-10-05
Merge pull request #66946 from m4gr3d/cursor_shape_logic_cleanup_main
Fredia Huya-Kouadio
2022-10-05
Cleanup of the Android cursor shape logic
Fredia Huya-Kouadio
2022-10-05
Fix null in android keyboard handling.
Jason Knight
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-08
Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main
Rémi Verschelde
2022-09-07
Fix issue causing the project manager to crash because of missing path argument
Fredia Huya-Kouadio
2022-09-07
Enable long press, pan and scale gestures for the Godot Android Editor
Fredia Huya-Kouadio
2022-09-07
Cleanup the Android input logic implementation
Fredia Huya-Kouadio
2022-08-15
Fix issue preventing the Android Editor from displaying the project content
Fredia Huya-Kouadio
2022-08-08
Merge pull request #62885 from madmiraal/fix-59931
Rémi Verschelde
2022-08-04
Add support for multiple virtual keyboard types
Brian Semrau
2022-07-26
Address remaining scoped storage regressions
Fredia Huya-Kouadio
2022-07-13
Fix incorrect Android scancodes
Marcel Admiraal
2022-07-05
Add full support for Android scoped storage.
Fredia Huya-Kouadio
2022-06-21
Remove broken scroll gesture on Android
Marcel Admiraal
2022-06-16
Ensure joystick has been added or not already removed when processing input
Marcel Admiraal
2022-05-31
Misc editor tweaks and polishes:
Fredia Huya-Kouadio
2022-05-23
Merge pull request #61333 from m4gr3d/fix_restart_logic_main
Rémi Verschelde
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-05-23
Remove duplicate Android sensor listener registrations
Marcel Admiraal
2022-05-02
Fix screen_get_usable_rect returning display safe area
Marcel Admiraal
2022-05-02
Merge pull request #60551 from madmiraal/implement-3466
Rémi Verschelde
2022-04-29
Merge pull request #60563 from madmiraal/fix-60562
Rémi Verschelde
2022-04-28
Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...
bruvzg
2022-04-27
Check for null when retrieving clip data item text on Android
Marcel Admiraal
2022-04-26
Add a method for obtaining display cutouts on Android
Marcel Admiraal
2022-04-25
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
Rémi Verschelde
2022-04-25
Merge pull request #60457 from madmiraal/replace-index-iterators
Rémi Verschelde
2022-04-25
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
Rémi Verschelde
2022-04-23
Replace index iterators with for each loops.
Marcel Admiraal
2022-04-22
Remove superfluous check for minimum Android SDK.
Marcel Admiraal
2022-04-22
Remove superfluous Android InputManager interface and implementation
Marcel Admiraal
2022-04-22
Remove superfluous null check
Marcel Admiraal
2022-04-04
Update the editor display scale based on the device's scaled density
Fredia Huya-Kouadio
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-03
Add screen_get_refresh_rate to DisplayServer
jordi
2022-01-19
Add `DisplayServer.clipboard_has()` to check clipboard content
Haoyu Qiu
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-15
Only rotate Android sensor values for sensors that need them rotated
Marcel Admiraal
2021-11-22
Merge pull request #55159 from m4gr3d/add_oculus_openxr_config_master
Rémi Verschelde
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