Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-07 | Fix issue causing the project manager to crash because of missing path argument | Fredia Huya-Kouadio | |
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur. | |||
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2020-08-30 | Fix issue causing the textedit to move upward | Fredia Huya-Kouadio | |
2020-07-15 | Create strings.xml files in the gradle project to handle localization | Aman Jain | |
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-04-13 | Delete unused drawable resources. | fhuya | |
2020-01-14 | Add support for Android adaptive icons. | Bruno Lourenço | |
2019-10-12 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2019-09-04 | Split the Android platform java logic into an Android library module (`lib`) ↵ | fhuya | |
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip'). |