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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-06-01
Ensure Android Java and Kotlin compile to the same version
Marcel Admiraal
2022-03-28
Android port of the Godot Editor
Fredy Huya-Kouadio
2022-03-14
Setup logic to publish the Godot Android library to MavenCentral
Fredia Huya-Kouadio
2021-09-08
Use current androidx Fragment library instead of legacy libraries
Marcel Admiraal
2021-03-16
Enable `doNotStrip` when doing development/debugging within Android Studio
Fredia Huya-Kouadio
2021-02-24
Add logic to record the version of the Godot engine for the Android platform.
Fredia Huya-Kouadio
2021-02-17
Add missing `ndkVersion` to the library gradle build config.
Fredia Huya-Kouadio
2021-01-30
add search extensions for scons' path
zaevi
2020-11-14
Update the logic to query for the 'scons' command executable path.
Fredia Huya-Kouadio
2020-10-29
Add a separate `nativeSrcsConfigs` module to handle Android Studio constraint...
Fredia Huya-Kouadio
2020-04-23
Fix Android templates size regression
Fredia Huya-Kouadio
2020-04-15
Migrate legacy apache dependency to the GodotPayment plugin
fhuya
2020-04-03
Vulkan rendering for Android
PouleyKetchoupp
2020-03-08
Enable Android studio debugger.
fhuya
2020-03-05
Re-architecture of the Godot Android plugin.
fhuya
2020-03-05
Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ...
fhuya
2020-01-27
Address crash caused by missing dependency.
fhuya
2020-01-27
Address crash caused by missing dependency.
fhuya
2019-09-24
Updates the Godot gradle tasks to enable manual runs of the `scons` command.
fhuya
2019-09-04
Split the Android platform java logic into an Android library module (`lib`) ...
fhuya