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path: root/platform/android/java/lib/AndroidManifest.xml
AgeCommit message (Collapse)Author
2023-02-01Implement file provider capabilitiesFredia Huya-Kouadio
The previously used file sharing api was restricted after Android N causing the engine to crash whenever used on devices running Android N or higher.
2022-11-10Upgrade Android gradle plugin to version 7.2.1Fredia Huya-Kouadio
2022-07-05Add full support for Android scoped storage.Fredia Huya-Kouadio
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-23Update android:targetSdkVersion from 30 to 31Gustavo Maciel
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk
2022-05-23Fix the logic to restart the Godot applicationFredia Huya-Kouadio
2021-11-03Add default `minSdkVersion` and `targetSdkVersion` in the ↵Fredia Huya-Kouadio
AndroidManifest.xml file
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2020-04-03Vulkan rendering for AndroidPouleyKetchoupp
2020-01-14Add support for Android adaptive icons.Bruno Lourenço
2019-09-04Split the Android platform java logic into an Android library module (`lib`) ↵fhuya
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').