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2023-01-23Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot ↵Fredia Huya-Kouadio
Editor v4`
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-16Add boot splash for the Godot Android EditorFredia Huya-Kouadio
2022-11-29Enable GLES3 on Androidclayjohn
Add necessary build flags and switch from using a GLES2 context to a GLES3 one. This also enables building for OpenXR Co-authored-by: m4gr3d <fhuyakou@gmail.com> Co-authored-by: dsnopek <dsnopek@gmail.com>
2022-11-16Fix 'save & restart' logic for the Android EditorFredia Huya-Kouadio
2022-09-12Exclude small screens from the set of supported devices.Fredia Huya-Kouadio
2022-09-12Update the versioning logic for the Godot Android EditorFredia Huya-Kouadio
This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-07Enable long press, pan and scale gestures for the Godot Android EditorFredia Huya-Kouadio
Fix the bug causing the editor to crash when running the project.
2022-07-05Add full support for Android scoped storage.Fredia Huya-Kouadio
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer. This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-23Update android:targetSdkVersion from 30 to 31Gustavo Maciel
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes. Read more here: https://developer.android.com/google/play/requirements/target-sdk
2022-06-09Migrate the Godot Editor java source file to Kotlin.Fredia Huya-Kouadio
2022-06-01Merge pull request #61579 from madmiraal/android-kotlin-java-versionRémi Verschelde
Ensure Android Java and Kotlin compile to the same version
2022-06-01Ensure Android Java and Kotlin compile to the same versionMarcel Admiraal
2022-05-31Misc editor tweaks and polishes:Fredia Huya-Kouadio
- Using a bucketized approach to select the editor scale in order to avoid too high values - Add default app dimensions: used on Android devices with free floating app windows to set the default app frame - Add ability to launch the Game window in an adjacent frame when in multi window mode
2022-04-04Update the editor display scale based on the device's scaled densityFredia Huya-Kouadio
2022-04-04Update `resize` settings:Fredia Huya-Kouadio
- Unlock resizing for the Godot Editor - Add an option to specify whether a game is resizeable for the Godot template
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>