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path: root/platform/android/java/build.gradle
AgeCommit message (Collapse)Author
2021-10-23Fix Gradle builds not excluding excluded tasksMarcel Admiraal
2021-07-20Disable resource optimizations for release builds as it breaks the legacy ↵ne0fhyk
build system.
2021-06-24Update config versions and deprecate the use of the jcenter maven repo.ne0fhyk
2021-06-07Update Gradle archiveName and destinationDir propertiesMarcel Admiraal
2021-04-28[Android] fix generateDevTemplatethebestnom
2021-04-14Allow to build dev template with symbolsthebestnom
2021-02-24Add logic to record the version of the Godot engine for the Android platform.Fredia Huya-Kouadio
2020-11-14Update the logic to query for the 'scons' command executable path.Fredia Huya-Kouadio
2020-06-22Remove GodotPayment android pluginTimo Schwarzer
This is now available in a separate repository at https://github.com/godotengine/godot-google-play-billing
2020-05-27Validate that `Use Custom Build` is enabled when `Plugins` are selectedFredia Huya-Kouadio
Remove `GodotPayment` from the default build template
2020-05-17Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio
2020-03-08Enable Android studio debugger.fhuya
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-03-05Provides a base implementation of the Vulkan surface view (VkSurfaceView.kt) ↵fhuya
and its accompanying components. The implementation is meant to be extended and updated in order to integrate it with the existing Godot java and native codebase.
2020-03-04Miscellaneous cleanup for the Android codebase:fhuya
- update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added.
2019-09-24Updates the Godot gradle tasks to enable manual runs of the `scons` command.fhuya
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands: ``` cd godot scons -j4 platform=android target=release android_arch=armv7 scons -j4 platform=android target=release android_arch=arm64v8 scons -j4 platform=android target=release android_arch=x86 cd platform/android/java ./gradlew generateGodotTemplates ``` Notes: - The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`). - The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files. To delete the generated artifacts, the following commands can be used: ``` cd platform/android/java ./gradlew cleanGodotTemplates ```
2019-09-04Split the Android platform java logic into an Android library module (`lib`) ↵fhuya
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-08-27Android: Style fixes to manifest and build.gradleRémi Verschelde
2019-08-27Android: Bump gradle version to 5.1.1Rémi Verschelde
Matching changes made in #31521 and #31547 but only in the Jetbrains IDE config.
2019-04-24Rename wrong field.Juan Linietsky
2019-04-24Remove forgotten strings in configuration filesJuan Linietsky
2019-04-07Android now (optionally) builds the template when exportingJuan Linietsky
Added new way to create add-ons Removed old way to create add-ons